Пример #1
0
        public bool doSpecialAttack(Entity killer, Entity target)
        {
            int weapon = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON);
            int currentPower = specialAmount;
            int neededPower = getRequiredAmount(weapon);
            bool rangeWeapon = false;
            if (!usingSpecial)
            {
                return false;
            }
            if (p.getDuel() != null)
            {
                if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_SPECIAL_ATTACKS))
                {
                    p.getPackets().sendMessage("Special attacks have been disabled for this duel!");
                    usingSpecial = false;
                    refreshBar();
                    return false;
                }
            }
            if (neededPower > currentPower)
            {
                ((Player)killer).getPackets().sendMessage("You don't have enough special power left.");
                usingSpecial = false;
                refreshBar();
                return false;
            }
            double damage = -1;
            double damage2 = -1;
            double damage3 = -1;
            double damage4 = -1;
            bool doubleHit = false;
            int increasedMaxHit = 0;
            damage = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon);
            damage2 = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon);
            int hitDelay = killer.getHitDelay();
            //int totalDamage = 0;
            int usingBow = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON);
            int usingArrows = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.ARROWS);
            bool usingRangePrayer = false;
            if (target is Player)
            {
                usingRangePrayer = ((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE;
            }
            switch (weapon)
            {
                case 4151: // Whip.
                    killer.setLastAnimation(new Animation(1658));
                    target.setLastGraphics(new Graphics(341, 0, 100));
                    if (Misc.random(3) == 0 && damage > 0)
                    {
                        damage = p.getMaxHit();
                    }
                    else
                    {
                        damage = 0;
                    }
                    if (target is Player)
                    {
                        int energy = ((Player)target).getRunEnergy() / 4;
                        ((Player)killer).setRunEnergy(((Player)killer).getRunEnergy() + energy);
                        ((Player)target).setRunEnergy(((Player)target).getRunEnergy() - energy);
                        if (((Player)killer).getRunEnergy() > 100)
                        {
                            ((Player)killer).setRunEnergy(100);
                        }
                        if (((Player)target).getRunEnergy() < 0)
                        {
                            ((Player)target).setRunEnergy(0);
                        }
                    }
                    break;

                case 1215: // Dragon daggers.
                case 1231:
                case 5680:
                case 5698:
                    if (damage > 0)
                    {
                        damage = p.getMaxHit(20);
                        damage2 = p.getMaxHit(20);
                    }
                    killer.setLastAnimation(new Animation(1062));
                    killer.setLastGraphics(new Graphics(252, 0, 100));
                    doubleHit = true;
                    /*if (misc.random(3) == 0 && CombatFormula.getMeleeHit(p, target) > 0) {
                        if (damage <= (CombatFormula.getMaxHit(p, 20) / 2) && damage2 <= (CombatFormula.getMaxHit(p, 20) / 2)) {
                            damage = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2);
                            damage2 = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2);
                        }
                    } else if (misc.random(2) == 0) {
                        damage = 0;
                        damage2 = 0;
                    }*/
                    double a = damage + damage2;
                    if (damage > target.getHp())
                    {
                        damage = target.getHp();
                    }
                    a -= damage;
                    if (damage2 > a)
                    {
                        damage2 = a;
                    }
                    /*if (damage > target.getHp()) {
                        int randomHp = misc.random(target.getHp());
                        damage = randomHp;
                        damage2 = target.getHp() - randomHp;
                    } else {
                        int hpRemaining = target.getHp() - damage;
                        if (damage2 > hpRemaining) {
                            damage2 = hpRemaining;
                        }
                    }*/
                    break;

                case 1305: // Dragon longsword.
                    killer.setLastAnimation(new Animation(1058));
                    killer.setLastGraphics(new Graphics(248, 0, 100));
                    damage = p.getMaxHit(30);
                    break;

                case 11694: // Armadyl godsword.
                    killer.setLastGraphics(new Graphics(1222, 0, 100));
                    killer.setLastAnimation(new Animation(7074));
                    damage += p.getMaxHit() * 0.25;
                    break;

                case 11696: // Bandos godsword.
                    killer.setLastGraphics(new Graphics(1223, 0, 100));
                    killer.setLastAnimation(new Animation(7073));
                    damage += p.getMaxHit() * 0.10;
                    break;

                case 11698: // Saradomin godsword.
                    killer.setLastGraphics(new Graphics(1220, 0, 100));
                    killer.setLastAnimation(new Animation(7071));
                    int newHp = (int)(damage * 0.50);
                    int newPrayer = (int)(damage * 0.25);
                    if (newHp < 10)
                    {
                        newHp = 10;
                    }
                    if (newPrayer < 5)
                    {
                        newPrayer = 5;
                    }
                    ((Player)killer).heal(newHp);
                    ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) + newPrayer);
                    if (((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) > ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER))
                    {
                        ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER));
                    }
                    break;

                case 11700: // Zamorak godsword
                    killer.setLastGraphics(new Graphics(1221, 0, 100));
                    killer.setLastAnimation(new Animation(7070));
                    target.setLastGraphics(new Graphics(369));
                    MagicCombat.freezeTarget(31, target);
                    break;

                case 11730: // Saradomin sword
                    target.setLastGraphics(new Graphics(1207, 0, 100));
                    killer.setLastAnimation(new Animation(7072));
                    increasedMaxHit = 16;
                    break;

                case 1434: // Dragon mace
                    hitDelay = 700;
                    killer.setLastGraphics(new Graphics(251, 0, 75));
                    killer.setLastAnimation(new Animation(1060));
                    damage = p.getMaxHit(60);
                    break;

                case 3204: // Dragon halberd
                    // TODO halberd
                    break;

                case 4587: // Dragon scimitar
                    killer.setLastGraphics(new Graphics(347, 0, 100));
                    killer.setLastAnimation(new Animation(451));
                    if (target is Player)
                    {
                        if (((Player)target).getPrayers().getOverheadPrayer() >= 1 && ((Player)target).getPrayers().getOverheadPrayer() <= 3)
                        {
                            ((Player)target).getPrayers().setOverheadPrayer(0);
                            ((Player)target).getPrayers().setHeadIcon(-1);
                            ((Player)target).getPackets().sendMessage("The Dragon scimitar slashes through your prayer protection!");
                            ((Player)target).getPackets().sendConfig(95, 0);
                            ((Player)target).getPackets().sendConfig(97, 0);
                            ((Player)target).getPackets().sendConfig(98, 0);
                            ((Player)target).getPackets().sendConfig(99, 0);
                            ((Player)target).getPackets().sendConfig(100, 0);
                            ((Player)target).getPackets().sendConfig(96, 0);
                        }
                    }
                    break;

                case 14484: // Dragon claws
                    doubleHit = true;
                    killer.setLastGraphics(new Graphics(1950));
                    killer.setLastAnimation(new Animation(10961));
                    if (Misc.random(1) == 0 && damage > 0)
                    {
                        if (damage < p.getMaxHit(20) * 0.75)
                        {
                            damage = (p.getMaxHit(20) * 0.75 + (Misc.randomDouble() * (p.getMaxHit(20) * 0.25)));
                        }
                    }
                    damage = (int)Math.Floor(damage);
                    damage2 = (int)Math.Floor(damage * 0.50);
                    damage3 = (int)Math.Floor(damage2 * 0.50);
                    damage4 = (int)Math.Floor(damage3 + 1);
                    break;

                case 1249: // Dragon spear
                    //TODO leave due to noclipping?
                    break;

                case 6739: // Dragon axe
                    //TODO find emote and graphic
                    break;

                case 7158: // Dragon 2h
                    killer.setLastAnimation(new Animation(3157));
                    killer.setLastGraphics(new Graphics(559));
                    //TODO multi combat
                    break;

                case 3101: // Rune claws
                    killer.setLastGraphics(new Graphics(274));
                    break;

                case 4153: // Granite maul
                    killer.setLastAnimation(new Animation(1667));
                    killer.setLastGraphics(new Graphics(340, 0, 100));
                    //doubleHit = true;
                    break;

                case 10887: // Barrelchest anchor
                    break;

                case 11061: // Ancient mace
                    break;

                case 13902: // Statius' warhammer
                    killer.setLastAnimation(new Animation(10505));
                    killer.setLastGraphics(new Graphics(1840));
                    damage += killer.getMaxHit() * 0.25;
                    if (target is Player)
                    {
                        int defenceLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.DEFENCE);
                        int newDefence = (int)(defenceLevel * 0.30);
                        if (newDefence < 1)
                        {
                            newDefence = 1;
                        }
                        ((Player)target).getSkills().setCurLevel(Skills.SKILL.DEFENCE, defenceLevel - newDefence);
                        ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.DEFENCE);
                    }
                    break;

                case 13899: // Vesta's longsword
                    killer.setLastAnimation(new Animation(10502));
                    damage += killer.getMaxHit() * 0.20;
                    break;

                case 13905: // Vesta's spear
                    killer.setLastAnimation(new Animation(10499));
                    killer.setLastGraphics(new Graphics(1835));
                    break;

                case 13883: // Morrigans throwing axe
                    break;

                case 13879: // Morrigans javelin

                case 8880: // Dorgeshuun crossbow
                    break;

                case 861: // Magic shortbow
                case 859: // Magic longbow
                case 10284: // Magic composite bow
                    rangeWeapon = true;
                    if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2)
                    {
                        p.getPackets().sendMessage("You need 2 arrows to use the Magic bow special attack!");
                        return false;
                    }
                    damage = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                    damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                    damage *= 1.05;
                    damage2 *= 1.05;
                    if (usingRangePrayer)
                    {
                        damage *= 0.60;
                        damage2 *= 0.60;
                    }
                    double a1 = damage + damage2;
                    if (damage > target.getHp())
                    {
                        damage = target.getHp();
                    }
                    a1 -= damage;
                    if (damage2 > a1)
                    {
                        damage2 = a1;
                    }
                    /*if (damage >= target.getHp()) {
                        int randomHp = misc.random(target.getHp());
                        damage = randomHp;
                        damage2 = target.getHp() - randomHp;
                    } else {
                        int hpRemaining = target.getHp() - damage;
                        if (damage2 > hpRemaining) {
                            damage2 = hpRemaining;
                        }
                    }*/
                    p.setLastAnimation(new Animation(1074));
                    p.setLastGraphics(new Graphics(256, 0, 90));
                    RangeCombat.deductArrow(killer);
                    RangeCombat.deductArrow(killer);
                    int arrowType = RangeCombat.getArrowType(killer);
                    hitDelay = 1000;
                    int MSpecCounter = 0;
                    Event displayMSpecProjectileEvent = new Event(0);
                    displayMSpecProjectileEvent.setAction(() =>
                    {
                        RangeCombat.displayMSpecProjectile(killer, target);
                        MSpecCounter++;
                        if (MSpecCounter == 1)
                        {
                            displayMSpecProjectileEvent.setTick(500);
                            p.setLastGraphics(new Graphics(256, 0, 90));
                            Event doMSpecHitEvent = new Event(900);
                            doMSpecHitEvent.setAction(() =>
                            {
                                doMSpecHitEvent.stop();
                                target.hit((int)damage2);
                                RangeCombat.createGroundArrow(killer, target, arrowType);
                            });
                            Server.registerEvent(doMSpecHitEvent);
                        }
                        else
                        {
                            displayMSpecProjectileEvent.stop();
                            return;
                        }
                        MSpecCounter++;
                    });
                    Server.registerEvent(displayMSpecProjectileEvent);
                    break;

                case 805: // Rune thrownaxe
                    rangeWeapon = true;
                    break;

                case 6724: // Seercull
                    rangeWeapon = true;
                    break;

                case 11235: // Dark bow
                    rangeWeapon = true;
                    if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2)
                    {
                        p.getPackets().sendMessage("You need 2 arrows to use the Dark bow!");
                        return false;
                    }
                    int minHit = 8;
                    damage = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                    damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                    if (usingBow == 11235)
                    { // Dark bow
                        if (usingArrows == 11212)
                        { // Dragon arrows
                            minHit = usingRangePrayer ? 4 : 8;
                            damage *= 1.50;
                            damage2 *= 1.50;
                            if (damage < minHit)
                            {
                                damage = minHit;
                            }
                            if (damage2 < minHit)
                            {
                                damage2 = minHit;
                            }
                        }
                        else
                        { // Other arrow
                            minHit = usingRangePrayer ? 3 : 5;
                            damage *= 1.30;
                            damage2 *= 1.30;
                            if (damage < minHit)
                            {
                                damage = minHit;
                            }
                            if (damage2 < minHit)
                            {
                                damage2 = minHit;
                            }
                        }
                    }
                    if (usingRangePrayer)
                    {
                        damage *= 0.60;
                        damage2 *= 0.60;
                    }
                    double a2 = damage + damage2;
                    if (damage > target.getHp())
                    {
                        damage = target.getHp();
                    }
                    a2 -= damage;
                    if (damage2 > a2)
                    {
                        damage2 = a2;
                    }
                    /*if (damage >= target.getHp()) {
                        int randomHp = misc.random(target.getHp());
                        damage = randomHp;
                        damage2 = target.getHp() - randomHp;
                    } else {
                        int hpRemaining = target.getHp() - damage;
                        if (damage2 > hpRemaining) {
                            damage2 = hpRemaining;
                        }
                    }*/
                    p.setLastGraphics(new Graphics(RangeCombat.getDrawbackGraphic(killer), 0, 90));
                    RangeCombat.deductArrow(killer);
                    RangeCombat.deductArrow(killer);
                    hitDelay = RangeCombat.getHitDelay(killer, target);
                    int delayHit = hitDelay;
                    hitDelay = 1200;
                    int arrowType1 = RangeCombat.getArrowType(killer);
                    int DBSpecCounter = 0;
                    Event DBSpecProjectile = new Event(0);
                    DBSpecProjectile.setAction(() =>
                    {
                        RangeCombat.displayDBSpecProjectile(killer, target);
                        DBSpecCounter++;
                        if (DBSpecCounter == 1)
                        {
                            DBSpecProjectile.setTick(200);
                            Event rangeHitEvent = new Event(delayHit + 600);
                            rangeHitEvent.setAction(() =>
                            {
                                target.hit((int)damage2);
                                rangeHitEvent.stop();
                                RangeCombat.createGroundArrow(killer, target, arrowType1);
                            });
                            Server.registerEvent(rangeHitEvent);
                        }
                        else
                        {
                            DBSpecProjectile.stop();
                            return;
                        }
                        DBSpecCounter++;
                    });
                    Server.registerEvent(DBSpecProjectile);
                    break;
            }
            specialAmount -= neededPower;
            p.setSpecialAmount(specialAmount);
            usingSpecial = false;
            refreshBar();
            killer.resetCombatTurns();
            bool hitDouble = doubleHit;
            if (target is Player)
            {
                if (!rangeWeapon)
                {
                    if (((Player)target).getPrayers().getHeadIcon() == PrayerData.MELEE)
                    {
                        damage = (int)(damage * 0.60);
                    }
                }
                else
                {
                    if (((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE)
                    {
                        damage = (int)(damage * 0.60);
                    }
                }
            }
            damage = ((weapon == 4151) ? damage : (Misc.randomDouble() * damage));
            damage2 = Misc.randomDouble() * damage2;
            int d = (int)((damage == 0 && weapon != 11730) ? 0 : (damage + increasedMaxHit));
            int d2 = (int)damage2;
            int d3 = (int)damage3; // only used for d claws
            int d4 = (int)damage4; // only used for d claws
            if (canPoison(weapon))
            {
                if (!target.isPoisoned() && Misc.random(5) == 0 && (hitDouble ? (d2 > 0 || d > 0) : d > 0))
                {
                    Server.registerEvent(new PoisonEvent(target, POISON_AMOUNT));
                }
            }
            int hhitDelay = hitDelay;
            int totDamage = Convert.ToInt32(damage + damage2 + damage3 + damage4);
            Combat.checkIfWillDie(target, totDamage);
            Event hitEvent = new Event(hhitDelay);
            hitEvent.setAction(() =>
            {
                hitEvent.stop();
                if (!target.isDead())
                {
                    target.setLastAnimation(new Animation(target.getDefenceAnimation()));
                }
                target.hit(d);
                if (hitDouble)
                {
                    target.hit(d2);
                }
                if (d3 != -1 || d4 != -1)
                {
                    target.hit(d3);
                    target.hit(d4);
                }
                Combat.checkRecoil(killer, target, totDamage);
                Combat.checkSmite(killer, target, totDamage);
                Combat.checkVengeance(killer, target, totDamage);
                Combat.addXp(killer, target, totDamage);
            });
            Server.registerEvent(hitEvent);
            return true;
        }
Пример #2
0
        public static void combatLoop(Entity killer)
        {
            bool usingRange = killer is Player ? RangeCombat.isUsingRange(killer) : npcUsesRange(killer);
            Entity target = killer.getTarget();
            killer.incrementCombatTurns();
            bool autoCasting = killer is Npc ? false : ((Player)killer).getTemporaryAttribute("autoCasting") != null;
            bool dragonfire = false;
            bool guthanSpecial = false;

            //if you are auto casting you are not in combat loop.
            if (autoCasting)
                return;

            //If who you were attacking or who attacked you doesn't exist anymore. [Most important, should be first]
            if (target == null || (killer.getAttacker() == null && target == null))
            {
                //stop fighting.
                resetCombat(killer, 1);
                return;
            }

            //If it's the npc attacking and npc isn't owned by a player or player is attacking
            if ((killer is Npc) && ((Npc)killer).getOwner() == null || killer is Player)
            {
                if (killer.getLastAttacked() > 0 || killer.getLastAttack() > 0)
                {
                    //if the last time npc or player was attacked was 6 seconds ago or last time npc or player attacked was 6 seconds ago
                    if (isXSecondsSinceCombat(killer, killer.getLastAttacked(), 6000) && isXSecondsSinceCombat(killer, killer.getLastAttack(), 6000))
                    {
                        //stop fighting.
                        resetCombat(killer, 1);
                        return;
                    }
                }
            }

            //If you are a player and using range then your distance is 8 or if you are a npc using range get the npc's attackRange otherwise get the sie of the npc as distance.
            int distance = (killer is Player && usingRange) ? 8 : killer is Npc && usingRange ? getNpcAttackRange(killer) : getNPCSize(killer, target);
            //if you the player are not using range and you are attacking another player
            if (!usingRange && killer is Player && target is Player)
            {
                //if the player who is getting attacked is not standing still.
                if (((Player)target).getSprites().getPrimarySprite() != -1)
                {
                    //if you are using range on a player who is moving then distance to attack is 11, otherwise no range it's 3.
                    distance = usingRange ? 11 : 3;
                }
            }

            //If all[player vs player], [player vs npc] or [npc vs player] are within distance of each other.
            if (!killer.getLocation().withinDistance(target.getLocation(), distance) && !target.getLocation().withinDistance(killer.getLocation(), distance))
            {
                return;
            }

            //Can you [npc or player] even attack the entity
            if (!canAttack(killer, target, usingRange))
            {
                //stop fighting.
                resetCombat(killer, 0);
                return;
            }

            //are you [npc or player] using ranged attacks?
            if (usingRange)
            {
                //if you are a player
                if (killer is Player)
                {
                    //Do you have ammo and a bow?
                    if (RangeCombat.hasAmmo(killer) && RangeCombat.hasValidBowArrow(killer))
                    {
                        ((Player)killer).getWalkingQueue().resetWalkingQueue();
                        ((Player)killer).getPackets().closeInterfaces();
                        ((Player)killer).getPackets().clearMapFlag();
                    }
                    else
                    {
                        //You cannot attack the monster as you don't have ammo or a bow.
                        killer.setTarget(null);
                        return;
                    }
                }
            }

            //are you a player who is attacking a npc.
            if (target is Npc && killer is Player)
            {
                //If you are attacking Zilyana boss.
                if (((Npc)target).getId() == 6247)
                { // Zilyana (sara boss)
                    //TODO: Stop any walking err why only zilyana boss?, have to check this out later.
                    ((Player)killer).getWalkingQueue().resetWalkingQueue();
                    ((Player)killer).getPackets().clearMapFlag();
                }
            }

            //All the checks above are passed, below starts the actual assigning of target and doing the attack.

            //if you [npc or player] attacking turn is greater or equal to your attacking speed.
            if (killer.getCombatTurns() >= killer.getAttackSpeed())
            {
                //if [npc or player] has auto attack back on, and who they are attacking still exists.
                if (target.isAutoRetaliating() && target.getTarget() == null)
                {
                    //make the [npc or player] follow who they are trying to attack.
                    target.getFollow().setFollowing(killer);
                    //make the [npc or player] face up to their attacker.
                    target.setEntityFocus(killer.getClientIndex());

                    if ((target.getCombatTurns() >= (target.getAttackSpeed() / 2)) && target.getAttacker() == null)
                    {
                        target.setCombatTurns(target.getAttackSpeed() / 2);
                    }
                    //assign the [npc or player] who is getting attacked it's target who is attacking them.
                    target.setTarget(killer);
                    //if the person who is getting attacked is a player
                    if (target is Player)
                    {
                        //stop the movement of player who is getting attacked
                        ((Player)target).getWalkingQueue().resetWalkingQueue();
                        ((Player)target).getPackets().clearMapFlag();
                    }
                }
                //set the attack delay, if you are using range then delay is 2.4 seconds, otherwise magic.. 2.75 seconds.
                int delay = usingRange ? 2400 : 2750;
                //if delay has come up.
                if (Environment.TickCount - killer.getLastMagicAttack() < delay)
                {
                    //If the player who is attacking using range.
                    if (usingRange && killer is Player)
                    {
                        //Stop the movement of the attacker who is using ranged attacks.
                        ((Player)killer).getWalkingQueue().resetWalkingQueue();
                        ((Player)killer).getPackets().clearMapFlag();
                    }
                    return;
                }
                //if the attacker is a npc
                if (killer is Npc)
                {
                    //perform the npc attack as a killer on your target (most likely a player)
                    if (NPCAttack.npcAttack((Npc)killer, target))
                    {
                        return;
                        //if the dice 50/50 kicks in and the npc attacking is a dragon.
                    }
                    else if ((Misc.random(2) == 0) && isDragon(killer))
                    {
                        //do your dragon fire as a dragon npc.
                        doDragonfire(killer, target);
                        //dragonfire was done, variable used to stop some attack animation.
                        dragonfire = true;
                    }
                }
                //If the person getting attacked is a player.
                if (target is Player)
                {
                    //Close all your interfaces.
                    ((Player)target).getPackets().closeInterfaces();
                }
                //if the attacker [npc or player] has a attack animation and dragonfire variable wasn't set.
                if ((killer.getAttackAnimation() != 65535) && !dragonfire)
                {
                    //do your attack animation as a [npc or player].
                    killer.setLastAnimation(new Animation(killer.getAttackAnimation()));
                }
                //If the [player or npc] is using ranged attacks
                if (!usingRange)
                {
                    if (target.getCombatTurns() < 0 || target.getCombatTurns() > 0)
                    {
                        //if the [player or npc] getting attacked has a defensive animation.
                        if (target.getDefenceAnimation() != 65535)
                        {
                            //do a blocking/defensive animation.
                            target.setLastAnimation(new Animation(target.getDefenceAnimation()));
                        }
                    }
                }
                //make the attacker [player or npc] start following the attacked.
                killer.getFollow().setFollowing(target);
                //set a timer for the [player or npc] which indicates the last time they were attacked by killer.
                target.setLastAttacked(Environment.TickCount);
                //set a timer for the [player or npc] which indicates the last time they attacked the target.
                killer.setLastAttack(Environment.TickCount);
                //reset the combat turns. [this makes sure both attackers don't attack at same time]
                killer.resetCombatTurns();
                //assign the [npc or player] who is getting attacked it's target who is attacking them.
                target.setAttacker(killer);
                //set a skulls, the method checks if [player attacks player] also [checks if player is dueling or in fightpits or has skull], otherwise gets skull.
                setSkull(killer, target);
                //if the attacker is a player.
                if (killer is Player)
                {
                    //set attacking player's combatType to melee attack.
                    ((Player)killer).setLastCombatType(CombatType.MELEE);
                    //close all your interfaces as a attacker
                    ((Player)killer).getPackets().closeInterfaces();
                    //if you the attacking player is using a special attack.
                    if (((Player)killer).getSpecialAttack().isUsingSpecial())
                    {
                        //do your special attack on your target which may be a [player or npc]
                        if (((Player)killer).getSpecialAttack().doSpecialAttack(killer, target))
                        {
                            return;
                        }
                        //if you the attacking player is wearing guthan armour set.
                    }
                    else if (CombatFormula.wearingGuthan((Player)killer))
                    {
                        //roll a 25% dice.
                        if (Misc.random(4) == 0)
                        {
                            //if dice hits 25%, show some kind of graphics..
                            killer.setLastGraphics(new Graphics(398, 0));
                            //set some variable to indicate you are using guthan special.
                            guthanSpecial = true;
                        }
                    }
                }
                //if you the [player or npc] is using range.
                if (usingRange)
                {
                    //Go into the RangeCombat ranging logic loop processing class.
                    RangeCombat.rangeCombatLoop(killer, target);
                    return;
                }
                //if the dragon npc did his dragonfire attack quit right here.
                if (dragonfire)
                {
                    return;
                }
                //copies guthanSpecial variable to a different variable so it won't change when passed into a Event.
                bool guthanSpec = guthanSpecial;
                //get the damage you as the attacker [player or npc] will do on target [player or npc]
                double damage = getDamage(killer, target);
                //checks if damage will kill the player, sets a temporary variable 'willDie'
                checkIfWillDie(target, damage);
                //trigger the attack event based on the attackers [player or npc] hit delay
                Event attackEvent = new Event(killer.getHitDelay());
                attackEvent.setAction(() =>
                {
                    //stop attack event after this run
                    attackEvent.stop();
                    //add the XP for the killer [player only].
                    addXp(killer, target, damage);
                    //set the hit to be sent on the attacked target [player or npc]
                    target.hit((int)damage);
                    //if the attacker [player] is using the Smite prayer drain prayer from target [player] based on damage done
                    checkSmite(killer, target, damage);
                    //if the attack [pla
                    checkRecoil(killer, target, damage);
                    checkVengeance(killer, target, damage);
                    //if you are using the guthanSpecial which does some healing
                    if (guthanSpec)
                    {
                        // heals 30% of the damage, and an added random 70% of the damage
                        killer.heal((int)(damage * 0.30 + (Misc.randomDouble() * (damage * 0.70))));
                    }
                    //if the target you are attacking is a npc.
                    if (target is Npc)
                    {
                        //if it is Tzhaar monsters, you as the attacker will take 1 damage.
                        if (((Npc)target).getId() == 2736 || ((Npc)target).getId() == 2737)
                        { // Tzhaar lvl 45s
                            killer.hit(1); // their recoil attack
                        }
                    }
                });
                Server.registerEvent(attackEvent);
            }
        }