public static void HairMatAt(PawnGraphicSet __instance, Rot4 facing, ref Material __result)
        {
            Pawn           pawn     = __instance.pawn;
            PawnGraphicSet graphics = new PawnGraphicSet_Invisible(pawn)
            {
                nakedGraphic               = new Graphic_Invisible(),
                rottingGraphic             = null,
                packGraphic                = null,
                headGraphic                = new Graphic_Invisible(),
                desiccatedHeadGraphic      = null,
                skullGraphic               = null,
                headStumpGraphic           = null,
                desiccatedHeadStumpGraphic = null,
                hairGraphic                = new Graphic_Invisible()
            };

            if (pawn.IsInvisible() && pawn.RaceProps.Humanlike)
            {
                if (pawn.CarriedBy != null)
                {
                    if (pawn.CarriedBy.isXenomorph())
                    {
                        __result.SetTexture(graphics.hairGraphic.MatSingle.name, graphics.hairGraphic.MatSingle.mainTexture);
                        __result.shader = ShaderDatabase.Cutout;
                        return;
                    }
                }
            }
        }
Пример #2
0
        public static void OverrideMaterialIfNeeded(PawnRenderer __instance, Material original, Pawn pawn, ref Material __result)
        {
            PawnGraphicSet graphics = new PawnGraphicSet_Invisible(pawn)
            {
                nakedGraphic               = new Graphic_Invisible(),
                rottingGraphic             = null,
                packGraphic                = null,
                headGraphic                = null,
                desiccatedHeadGraphic      = null,
                skullGraphic               = null,
                headStumpGraphic           = null,
                desiccatedHeadStumpGraphic = null,
                hairGraphic                = null
            };

            if (pawn.IsInvisible())
            {
                if (pawn.CarriedBy != null)
                {
                    if (pawn.CarriedBy.isXenomorph())
                    {
                        __result.SetTexture(graphics.nakedGraphic.MatSingle.name, graphics.nakedGraphic.MatSingle.mainTexture);
                        __result.shader = ShaderDatabase.Cutout;
                        return;
                    }
                }
                else
                if (pawn.Faction == Faction.OfPlayer)
                {
                    __result.SetTexture(AvP_PawnRenderer_OverrideMaterialIfNeeded_Xenomorph_Patch.NoiseTex, TexGame.RippleTex);
                    __result.color = AvP_PawnRenderer_OverrideMaterialIfNeeded_Xenomorph_Patch.xenomorphColor;
                }
                else
                {
                    if (pawn.isXenomorph())
                    {
                        __result.SetTexture(graphics.nakedGraphic.MatSingle.name, graphics.nakedGraphic.MatSingle.mainTexture);
                        __result.shader = ShaderDatabase.Cutout;
                    }

                    /*
                     * if (pawn.isCloaked())
                     * {
                     *      __result.SetTexture(graphics.nakedGraphic.MatSingle.name, graphics.nakedGraphic.MatSingle.mainTexture);
                     *      __result.shader = ShaderDatabase.Cutout;
                     * }
                     */
                }
            }
        }