Наследование: RPG_Paper_Maker.SuperListItem
        // -------------------------------------------------------------------
        // Constructor
        // -------------------------------------------------------------------

        public DialogStatistics(SystemStatistics statistics)
        {
            InitializeComponent();

            Control = new DialogStatisticsControl(statistics);
            ViewModelBindingSource.DataSource = Control;

            // Initialise general datas
            textBoxName.InitializeParameters(Control.Model.Names);
            textBoxGraphicIcon.InitializeParameters(statistics.Bar.CreateCopy(), typeof(DialogPreviewGraphicSelectRectangle), OptionsKind.BarSelection);
            PictureBoxIcon.SizeMode          = PictureBoxSizeMode.StretchImage;
            PictureBoxIcon.InterpolationMode = InterpolationMode.NearestNeighbor;
            LoadBar(statistics.Bar);

            // Game over
            listView1.Columns[0].Width = listView1.Size.Width - 4;
            for (int i = 0; i < WANOK.Game.Heroes.HeroesList.Count; i++)
            {
                listView1.Items.Add(WANOK.GetStringList(WANOK.Game.Heroes.HeroesList[i].Id, WANOK.Game.Heroes.HeroesList[i].Name));
                if (statistics.AllGameOverOptions.HeroesSelected != null && statistics.AllGameOverOptions.HeroesSelected.Contains(WANOK.Game.Heroes.HeroesList[i].Id))
                {
                    listView1.Items[i].Checked = true;
                }
            }
            comboBoxComparaison1.InitValues();
            comboBoxMeasure1.InitValues();
            ListControlsGameOver.Add(new Control[] { });
            ListControlsGameOver.Add(new Control[] { radioButton3, radioButton4, listView1, label3, comboBoxComparaison1, label4, numericUpDown1, comboBoxMeasure1 });
            ListControlsGameOverHeroes.Add(new Control[] { });
            ListControlsGameOverHeroes.Add(new Control[] { listView1 });
            if (statistics.AllGameOverOptions.NoImplication)
            {
                radioButton1.Checked = true;
            }
            else
            {
                radioButton2.Checked = true;
            }
            if (statistics.AllGameOverOptions.AllHeroes)
            {
                radioButton3.Checked = true;
            }
            else
            {
                radioButton4.Checked = true;
            }
            comboBoxComparaison1.SelectedIndex = (int)statistics.AllGameOverOptions.Comparaison;
            comboBoxMeasure1.SelectedIndex     = (int)statistics.AllGameOverOptions.Measure;

            // Events
            textBoxGraphicIcon.GetTextBox().SelectedValueChanged += textBoxGraphicIcon_SelectedValueChanged;

            InitializeDataBindings();
        }
        // -------------------------------------------------------------------
        // Constructor
        // -------------------------------------------------------------------

        public BattleSystemDatas()
        {
            // Get defaults lists
            Elements   = SystemElement.GetDefaultElements();
            Statistics = SystemStatistics.GetDefaultStatistics();

            // Weapons kind
            WeaponsKind.Add(new SuperListItemName(1, WANOK.GetDefaultNames("Sword")));
            WeaponsKind.Add(new SuperListItemName(2, WANOK.GetDefaultNames("Axe")));
            WeaponsKind.Add(new SuperListItemName(3, WANOK.GetDefaultNames("Spear")));
            WeaponsKind.Add(new SuperListItemName(4, WANOK.GetDefaultNames("Staff")));
            WeaponsKind.Add(new SuperListItemName(5, WANOK.GetDefaultNames("Bow")));
            WeaponsKind.Add(new SuperListItemName(6, WANOK.GetDefaultNames("Firearm")));

            // Armors kind
            ArmorsKind.Add(new SuperListItemName(1, WANOK.GetDefaultNames("Helmet")));
            ArmorsKind.Add(new SuperListItemName(2, WANOK.GetDefaultNames("Cap")));
            ArmorsKind.Add(new SuperListItemName(3, WANOK.GetDefaultNames("Mail")));
            ArmorsKind.Add(new SuperListItemName(4, WANOK.GetDefaultNames("Vest")));
            ArmorsKind.Add(new SuperListItemName(5, WANOK.GetDefaultNames("Vambraces")));
            ArmorsKind.Add(new SuperListItemName(6, WANOK.GetDefaultNames("Guards")));
            ArmorsKind.Add(new SuperListItemName(7, WANOK.GetDefaultNames("Greaves")));
            ArmorsKind.Add(new SuperListItemName(8, WANOK.GetDefaultNames("Leggings")));
        }
        // -------------------------------------------------------------------
        // Constructors
        // -------------------------------------------------------------------

        public DialogStatisticsControl(SystemStatistics statistics)
        {
            Model = statistics;
        }