Пример #1
0
        public void LoadConversation(PlayerMapCharacter player, QuestDialogData questDialogData)
        {
            autoDialog = true;
            this.player = player;

            foreach (QuestDialogSentenceData sentence in questDialogData.sentences)
            {
                if (sentence.characterTalking != player.CharacterID)
                {
                    this.NPCTriggerID = sentence.characterTalking;
                    break;
                }
            }

            topDialogBox = new DialogBox(new Vector2(GameClass.CurrentGameCamera.Position.X + GameClass.ViewPortBounds.Width / 2, GameClass.CurrentGameCamera.Position.Y + 90));
            bottomDialogBox = new DialogBox(new Vector2(GameClass.CurrentGameCamera.Position.X + GameClass.ViewPortBounds.Width / 2, GameClass.CurrentGameCamera.Position.Y + 190));
            currentSentenceIndex = 0;
            currentSentenceOrderID = 0;
            inputIconTexture = GameClass.LoadTextureData("General/BButton");
            inputIconAlpha = 0.0f;
            inputIconState = InputIconState.Hidden;
            inputFlashDirection = 0;

            currentState = DialogManagerState.IdleHidden;

            topDialogBox.DialogCharacter = NPCTriggerID;
            topDialogBox.PortraitTexture = GameClass.LoadTextureData("MapCharacters/" + NPCTriggerID.ToString() + "/" + NPCTriggerID.ToString() + "Portrait");

            bottomDialogBox.DialogCharacter = player.CharacterID;
            bottomDialogBox.PortraitTexture = player.PortraitTexture;

            screenCoverTexture = GameClass.LoadTextureData("Black");
            screenCoverAlpha = 0.0f;

            currentConversation = questDialogData;

            currentSentenceIndex = 0;
            currentSentenceOrderID = 0;
            currentState = DialogManagerState.BeginShowDialog;
        }
Пример #2
0
        public void LoadConversation(PlayerMapCharacter player, NPCMapCharacter NPCConversationTrigger)
        {
            autoDialog = false;
            this.player = player;
            this.NPCTriggerID = NPCConversationTrigger.CharacterID;

            topDialogBox = new DialogBox(new Vector2(GameClass.CurrentGameCamera.Position.X + GameClass.ViewPortBounds.Width / 2, GameClass.CurrentGameCamera.Position.Y + 90));
            bottomDialogBox = new DialogBox(new Vector2(GameClass.CurrentGameCamera.Position.X + GameClass.ViewPortBounds.Width / 2, GameClass.CurrentGameCamera.Position.Y + 190));
            currentSentenceIndex = 0;
            currentSentenceOrderID = 0;
            inputIconTexture = GameClass.LoadTextureData("General/BButton");
            inputIconAlpha = 0.0f;
            inputIconState = InputIconState.Hidden;
            inputFlashDirection = 0;

            currentState = DialogManagerState.IdleHidden;

            player.CurrentAction = MapCharacterAction.Idle;

            topDialogBox.DialogCharacter = NPCConversationTrigger.CharacterID;
            topDialogBox.PortraitTexture = NPCConversationTrigger.PortraitTexture;

            bottomDialogBox.DialogCharacter = player.CharacterID;
            bottomDialogBox.PortraitTexture = player.PortraitTexture;

            screenCoverTexture = GameClass.LoadTextureData("Black");
            screenCoverAlpha = 0.0f;

            bool convoTriggered = false;
            foreach(QuestDialogData dialogData in NPCConversationTrigger.LinkedNPCData.dialog)
            {
                if (dialogData.flagsToTrigger != null)
                {
                    int triggerCount = dialogData.flagsToTrigger.Count;
                    int flagsTriggered = 0;
                    foreach (QuestFlagData flagTriggerRequirement in dialogData.flagsToTrigger)
                    {
                        if (GlobalGameInfo.CheckFlagTrigger(dialogData.flagsToTrigger) == true)
                        {
                            flagsTriggered += 1;
                        }
                    }

                    if (flagsTriggered == triggerCount)
                    {
                        convoTriggered = true;
                        currentConversation = dialogData;
                        break;
                    }
                }
                else
                {
                    convoTriggered = true;
                    currentConversation = dialogData;
                    break;
                }
            }

            if (convoTriggered == false)
            {
                throw new Exception("no conversation found.");
            }
            else
            {

                currentSentenceIndex = 0;
                currentSentenceOrderID = 0;
                currentState = DialogManagerState.BeginShowDialog;
            }
        }