public MusicTalking(RPGPlayer player) : base("Let The Music Do The Talking", player) { Depends = "Get Funkadelic"; attributeInt = 45; IsComplete = false; }
public GoodRiddance(RPGPlayer player) : base("Good Riddance (Score Of Your Life)", player) { Depends = "Let The Music Do The Talking"; attributeInt = 100000; IsComplete = false; }
public PickOfDestiny(RPGPlayer player) : base("Pick of Destiny", player) { hit = new Action <SongData.NoteSet>(player_NoteWasHit); miss = new Action <SongData.NoteSet>(player_NoteWasMissed); notesHit = 0; onGoing = true; }
public KingOfRock(RPGPlayer player) : base("The King of Rock", player) { Depends = "Nuthin\' but a score Thang"; attributeInt = 2; IsComplete = false; }
public ScoreThang(RPGPlayer player) : base("Nuthin\' but a score Thang", player) { Depends = "Dream On"; attributeInt = 90; IsComplete = false; }
public Skill(string name, RPGPlayer player) { this.name = name; this.player = player; this.level = 0; this.maxLevel = 3; }
public Task(string name, RPGPlayer player) { this.name = name; this.player = player; this.Depends = "None"; this.isComplete = false; this.running = false; }
public ChocolateRain(RPGPlayer player) : base("Chocolate Rain", player) { //Select note that will be used as the swap note: Random r = new Random(); int temp = r.Next(0, 4); note = (ulong)(1 << temp); numberOfNotesToSwap = CalculateNumberOfNotesToSwap(); }
public SoundManager(RPGPlayer player, Game g) { this.g = g; this.player = player; NoteMissedHandler = new Action <SongData.NoteSet>(player_NoteWasMissed); SkillUsedHandler = new SkillUsedEventHandler(player_SkillWasUsed); cm = new ContentManager(g.Services, @"Content"); sounds = new Dictionary <string, SoundEffect>(); loadSounds(); }
public TurnItToEleven(RPGPlayer player) : base("Turn It To 11 (10% more points)", player) { onGoing = true; }
public NumberOfTheBeast(RPGPlayer player) : base("The Number of the Beast", player) { prevNotesHit = player.NotesHit; prevNotesMissed = player.NotesMissed; onGoing = true; }
//public SkillManager oldSkills; public DreamOn(RPGPlayer player) : base("Dream On", player) { IsComplete = false; }
public GreatBallsOfFire(RPGPlayer player) : base("Great Balls of Fire", player) { }
public ColorMeBad(RPGPlayer player) : base("Color Me Bad", player) { }
public Thunderstruck(RPGPlayer player) : base("Thunderstruck", player) { numberOfNotesToSwap = CalculateNumberOfNotesToSwap(); }
public MilliVanilli(RPGPlayer player) : base("Rock It Like Milli Vanilli", player) { action = new Action <SongData.NoteSet>(player_NoteWasMissed); onGoing = true; }
public BiggerHeartShapedBox(RPGPlayer player) : base("Bigger Heart Shaped Box", player) { onGoing = true; }
public Funkadelic(RPGPlayer player) : base("Get Funkadelic", player) { reset(); IsComplete = false; }
public FinalTask(RPGPlayer player) : base("Why Don\'t You Get A Job?", player) { IsComplete = false; }