private void drawLootChest(OnBoardItem aChest) { Graphics gObject = canvas.CreateGraphics(); Brush black = new SolidBrush(Color.Black); Brush brown = new SolidBrush(Color.Brown); Brush olive = new SolidBrush(Color.Olive); Brush gold = new SolidBrush(Color.Gold); gObject.FillRectangle(olive, aChest.left, aChest.top, 25, 25); gObject.FillRectangle(black, aChest.left + 5, aChest.top + 5, 15, 15); gObject.FillRectangle(brown, aChest.left + 6, aChest.top + 6, 13, 2); gObject.FillRectangle(brown, aChest.left + 6, aChest.top + 11, 13, 7); gObject.FillRectangle(gold, aChest.left + 11, aChest.top + 10, 3, 3); }
private void buildLootChest() { int setleft = 36; int setTop = 17; chest[0] = new OnBoardItem(setleft, setTop, setleft * 25, setTop * 25); setleft = 23; setTop = 3; chest[1] = new OnBoardItem(setleft, setTop, setleft * 25, setTop * 25); setleft = 24; setTop = 3; chest[2] = new OnBoardItem(setleft, setTop, setleft * 25, setTop * 25); int i; for (i = 0; i < chest.Length; i++) { drawLootChest(chest[i]); } }