public void HeroDrawer(FoxDraw foxDraw) { foxDraw.AddImage(HeroDown, pointX, pointY); }
public static void SetHero(FoxDraw foxDraw) { Hero.foxDraw = foxDraw; foxDraw.AddImage(pathherodown, 50, 50); }
public void TryToMove(FoxDraw foxDraw) { }
public void HeroRight(FoxDraw foxDraw) { XCoordinate += 50; foxDraw.SetPosition(foxDraw.CharactersList[0], XCoordinate, YCoordinate); }
public static void DrawTile(FoxDraw foxDraw, int x, int y) { foxDraw.AddImage("./Assets/floor.png", x, y); }
public void HeroUp(FoxDraw foxDraw) { YCoordinate -= 50; foxDraw.SetPosition(foxDraw.CharactersList[0], XCoordinate, YCoordinate); }
public Hero(FoxDraw foxdraw) { this.foxDraw = foxdraw; }
public void Drawhero(FoxDraw foxDraw) { Hero.foxDraw = foxDraw; foxDraw.AddImage("./Assets/hero-down.png", startingHeroX, startingHeroY); }
public Map(FoxDraw foxdraw) { this.foxDraw = foxdraw; }
public Map(FoxDraw foxDraw) { myfoxDraw = foxDraw; }