public void OnGUI() { EditorGUILayout.BeginHorizontal(); { selected = RPGEditorGUI.MenuHorizontal(selected, MenuItems); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (windows.Count == 0) { return; } windows[selected].OnGUI(); GUILayout.FlexibleSpace(); }
public void OnGUI() { EditorGUILayout.BeginHorizontal(); { selected = RPGEditorGUI.MenuHorizontal(selected, MenuItems); } EditorGUILayout.EndHorizontal(); scroll[1] = EditorGUILayout.BeginScrollView(scroll[1]); { switch (selected) { case 0: ShowContent(bgmNameList); break; case 1: ShowContent(bgsNameList); break; case 2: ShowContent(meNameList); break; case 3: ShowContent(seNameList); break; } GUILayout.FlexibleSpace(); } EditorGUILayout.EndScrollView(); }