public Dictionary <string, CombatEncounter> Get_Encounters() { return(CombatDriver.Get_Encounters()); }
public float Get_Damage(Skill skill, int distance) { return(CombatDriver.Get_Damage(skill, distance)); }
public Dictionary <string, Skill> Get_Skills() { return(CombatDriver.Get_Skills()); }
public Skill Get_Skill(string name) { return(CombatDriver.Get_Skill(name)); }
public void Add_Skill(string skill) { skills.Add(CombatDriver.Get_Skill(skill)); }