public Battle(ContentManager contentManager, RenderTarget2D final, GraphicsDevice graphicsDevice, PresentationParameters pp, int score) { //Generates 0, 1, 2 enemyType = new Random().Next(0, 3); exitReady = false; curPhase = Phase.IntroPhase; effect = contentManager.Load <Effect>("Battle/BattleBG"); effect.CurrentTechnique = effect.Techniques[0]; flash = contentManager.Load <Effect>("Battle/SpriteFlash"); combatTimer = 0; threshHold = 0.15; combatIndicator = contentManager.Load <Texture2D>("Battle/Icons/Attack"); youWon = contentManager.Load <Texture2D>("Battle/Icons/YouWon"); victoryColor = Color.White; flashColor = Color.White; secondsPerBeat = 0.5f; world = new World(ConvertUnits.ToSimUnits(0, Game1.width)); waiter = null; options = new Icons(contentManager, score >= 20); //shuffle spells only after 20 wins blackRect = new Texture2D(graphicsDevice, 1, 1); blackRect.SetData(new Color[] { Color.Black }); travis = new Battler(contentManager, world); enemy = new Enemy(contentManager, world, secondsPerBeat, enemyType, threshHold); enemyDraw = true; MultiSampleCount = pp.MultiSampleCount; palette = contentManager.Load <Texture2D>("Battle/003Palette"); effect.Parameters["palette"].SetValue(palette); effect.Parameters["paletteWidth"].SetValue((float)palette.Width); effect.Parameters["time"].SetValue((float)bgTimer); flash.Parameters["time"].SetValue((float)flashTimer); firstEffect = new RenderTarget2D(graphicsDevice, Game1.width, Game1.height, false, SurfaceFormat.Color, DepthFormat.None, MultiSampleCount, RenderTargetUsage.DiscardContents); content = contentManager; background = contentManager.Load <Texture2D>("Battle/005_GRN"); background2 = content.Load <Texture2D>("Battle/Yellow"); magic = contentManager.Load <Texture2D>("Battle/Effects/PkFireA"); magicAnim = new Animation(0, 24); bgTimer = 0; this.final = final; //required for scaling this.graphicsDevice = graphicsDevice; text = new Hud(new string[] { "@" + enemy.GetStageName() + " draws near!" }, content, 22, 2, posY: 3, canClose: true); text.finishMessage(); text.finishText(); //text.finishText(); commandName = new Hud(new string[] { options.GetSelectedName() }, content, 6, 0, Game1.width / 3 - 50, 2, canClose: false, centered: true); offsetHeightBottom = text.getHeight(); offsetHeightTop = 32; flashCounter = 1; timerMult = 1; magicColor = Color.White; darkenTimer = 1; toReturn = 1; }