public void WindowKeyDown(object sender, KeyEventArgs e)
        {
            gameArea.DrawFloor(foxDraw);
            gameArea.DrawWall(foxDraw);

            if (e.Key == Key.Left)
            {
                Console.WriteLine("To the left!");
                myHero.HeroToLeft();
                foxDraw.AddImage("./Assets/hero-left.png", myHero.GetPositionX(), myHero.GetPositionY());
            }

            if (e.Key == Key.Right)
            {
                Console.WriteLine("To the right");
                myHero.HeroToRight();
                foxDraw.AddImage("./Assets/hero-right.png", myHero.GetPositionX(), myHero.GetPositionY());
            }

            if (e.Key == Key.Up)
            {
                Console.WriteLine("Up!");
                myHero.HeroUp();
                foxDraw.AddImage("./Assets/hero-up.png", myHero.GetPositionX(), myHero.GetPositionY());
            }

            if (e.Key == Key.Down)
            {
                Console.WriteLine("Down!");
                myHero.HeroDown();
                foxDraw.AddImage("./Assets/hero-down.png", myHero.GetPositionX(), myHero.GetPositionY());
            }
        }
        public MainWindow()
        {
            InitializeComponent();
            foxDraw   = new FoxDraw(canvas);
            gameArea  = new Area();
            character = new Character();
            myHero    = new Hero(0, 0);

            gameArea.DrawFloor(foxDraw);
            gameArea.DrawWall(foxDraw);
            character.PlaceHero(foxDraw);
        }