Пример #1
0
        private void OnTriggerEnter(Collider other)
        {
            if (other.gameObject.tag != "Player")
            {
                return;
            }
            Fighter fighter = other.GetComponent <Fighter>();

            if (fighter.GetIsArmed())
            {
                fighter.DestroyWeapon();
            }
            if (isSpell)
            {
                fighter.EquipSpell(spell);
            }
            else
            {
                fighter.EquipWeapon(weapon);
            }
            StartCoroutine(HideCollectable(respawnTime));
        }