private void UpdateActiveTime( Party party ) { for( int i=0,imax=party.List.Count; i<imax; i++ ) { var character = party.List[i]; character.UpdateActiveTime(); } }
private void Initialize() { if( this.isInitialize ) { return; } this.isInitialize = true; var executer = AllPartyManager.Instance.ActiveTimeMaxBattleCharacter; var selectCommandData = executer.SelectCommandData; this.targetParty = selectCommandData.TargetParty; this.SetTargetCharacter(); }