/// <summary> /// Initialize the UI controls, including default values, and specifying delegates for their 'onClick' methods.<para/> /// All UI based interaction code will be defined/run through these delegates. /// </summary> private void initializeUI() { Action <ModuleROTank> modelChangedAction = (m) => { m.updateModulePositions(); m.updateDimensions(); m.updateAttachNodes(true); m.updateFairing(true); m.updateAvailableVariants(); m.updateDragCubes(); ROTModInterop.updateResourceVolume(m.part); }; //set up the core variant UI control string[] variantNames = ROTUtils.getNames(variantSets.Values, m => m.variantName); this.updateUIChooseOptionControl(nameof(currentVariant), variantNames, variantNames, true, currentVariant); Fields[nameof(currentVariant)].guiActiveEditor = variantSets.Count > 1; Fields[nameof(currentVariant)].uiControlEditor.onFieldChanged = (a, b) => { //TODO find variant set for the currently enabled core model //query the index from that variant set ModelDefinitionVariantSet prevMdvs = getVariantSet(coreModule.definition.name); //this is the index of the currently selected model within its variant set int previousIndex = prevMdvs.indexOf(coreModule.layoutOptions); //grab ref to the current/new variant set ModelDefinitionVariantSet mdvs = getVariantSet(currentVariant); //and a reference to the model from same index out of the new set ([] call does validation internally for IAOOBE) ModelDefinitionLayoutOptions newCoreDef = mdvs[previousIndex]; //now, call model-selected on the core model to update for the changes, including symmetry counterpart updating. this.actionWithSymmetry(m => { m.currentVariant = currentVariant; m.coreModule.modelSelected(newCoreDef.definition.name); modelChangedAction(m); }); }; Fields[nameof(currentDiameter)].uiControlEditor.onFieldChanged = (a, b) => { this.actionWithSymmetry(m => { if (m != this) { m.currentDiameter = this.currentDiameter; } modelChangedAction(m); m.prevDiameter = m.currentDiameter; }); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentVScale)].uiControlEditor.onFieldChanged = (a, b) => { this.actionWithSymmetry(m => { if (m != this) { m.currentVScale = this.currentVScale; } modelChangedAction(m); }); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentNose)].uiControlEditor.onFieldChanged = (a, b) => { noseModule.modelSelected(a, b); this.actionWithSymmetry(modelChangedAction); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentCore)].uiControlEditor.onFieldChanged = (a, b) => { coreModule.modelSelected(a, b); this.actionWithSymmetry(modelChangedAction); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentMount)].uiControlEditor.onFieldChanged = (a, b) => { mountModule.modelSelected(a, b); this.actionWithSymmetry(modelChangedAction); ROTStockInterop.fireEditorUpdate(); }; //------------------MODEL DIAMETER SWITCH UI INIT---------------------// if (maxDiameter == minDiameter) { Fields[nameof(currentDiameter)].guiActiveEditor = false; } else { this.updateUIFloatEditControl(nameof(currentDiameter), minDiameter, maxDiameter, diameterLargeStep, diameterSmallStep, diameterSlideStep, true, currentDiameter); } Fields[nameof(currentVScale)].guiActiveEditor = enableVScale; //------------------MODULE TEXTURE SWITCH UI INIT---------------------// Fields[nameof(currentNoseTexture)].uiControlEditor.onFieldChanged = noseModule.textureSetSelected; Fields[nameof(currentCoreTexture)].uiControlEditor.onFieldChanged = coreModule.textureSetSelected; Fields[nameof(currentMountTexture)].uiControlEditor.onFieldChanged = mountModule.textureSetSelected; if (HighLogic.LoadedSceneIsEditor) { GameEvents.onEditorShipModified.Add(new EventData <ShipConstruct> .OnEvent(onEditorVesselModified)); } }
//creates/recreates FairingData instances from data from config node and any persistent node (if applicable) private void loadFairingData(ConfigNode node) { recolorHandler = new RecoloringHandler(Fields[nameof(customColorData)]); ConfigNode[] fairingNodes = node.GetNodes("FAIRING"); fairingParts = new ROTNodeFairingData[fairingNodes.Length]; Transform modelBase = part.transform.FindRecursive("model"); Transform parent; ModuleROTNodeFairing[] cs = part.GetComponents <ModuleROTNodeFairing>(); int l = Array.IndexOf(cs, this); int moduleIndex = l; for (int i = 0; i < fairingNodes.Length; i++) { parent = modelBase.FindOrCreate(fairingName + "-" + moduleIndex + "-" + i); fairingParts[i] = new ROTNodeFairingData(); fairingParts[i].load(fairingNodes[i], parent.gameObject); if (fairingParts[i].canAdjustTop) { enableTopDiameterControls = true; if (guiTopDiameter < 0) { guiTopDiameter = fairingParts[i].topRadius * 2f; } else { fairingParts[i].topRadius = guiTopDiameter * 0.5f; } } if (fairingParts[i].canAdjustBottom) { enableBottomDiameterControls = true; if (guiBottomDiameter < 0) { guiBottomDiameter = fairingParts[i].bottomRadius * 2f; } else { fairingParts[i].bottomRadius = guiBottomDiameter * 0.5f; } } } //reload fairing data from persistence; //it -should- already match the guiTopDiameter/guiBottomDiameter (or else was already corrupted/invalid when saved out). if (!String.IsNullOrEmpty(persistentDataString)) { String[] datas = ROTUtils.parseCSV(persistentDataString, ":"); int length = datas.Length; for (int i = 0; i < length; i++) { fairingParts[i].loadPersistence(datas[i]); } } string[] names = node.GetStringValues("textureSet"); string[] titles = ROTUtils.getNames(TexturesUnlimitedLoader.getTextureSets(names), m => m.title); TextureSet t = TexturesUnlimitedLoader.getTextureSet(currentTextureSet); if (t == null) { currentTextureSet = names[0]; t = TexturesUnlimitedLoader.getTextureSet(currentTextureSet); initializedColors = false; } if (!initializedColors) { initializedColors = true; recolorHandler.setColorData(t.maskColors); } this.updateUIChooseOptionControl(nameof(currentTextureSet), names, titles, true, currentTextureSet); }
public string[] getLayoutTitles() { return(ROTUtils.getNames(layouts, m => m.title)); }