public MenuPause(SceneManager manager, Scene parent) : base(manager, "Pause") { TransitionOnTime = TimeSpan.FromSeconds(1); IsPopup = true; this. _parent = parent; MenuItem cont = new MenuItem("Reprendre"); cont.Selected += OnContinueSelected; MenuItems.Add(cont); MenuItem quit = new MenuItem("Quitter"); quit.Selected += OnquitSelected; MenuItems.Add(quit); }
public void RemoveScene(Scene scene) { Game.Components.Remove(scene); _scenes.Remove(scene); _scenesToUpdate.Remove(scene); }
public void AddScene(Scene scene) { scene.IsExiting = false; Game.Components.Add(scene); _scenes.Add(scene); }