public float GetResourceDensity(NaturalResource Resource) { return((float)(this[Resource].Supply / Area)); }
public void AddResource(NaturalResource Resource, float Amount) { ChangeSupply(Resource, _Regions.Count * Amount); }
public float GetResourceDensity(NaturalResource Resource) { return((float)(this[Resource].Supply / Area)); }
public void AddResource(NaturalResource Resource, float Amount) { ChangeSupply(Resource, _Regions.Count * Amount); }