public void AssignGamepad(RLocalGamepadDescription gamepadDesc) { gamepad = new Joystick(directInput, gamepadDesc.guid); gamepad.Properties.BufferSize = 128; gamepad.Properties.DeadZone = 250; gamepad.Acquire(); }
public static List <RLocalGamepadDescription> GetAvailableGamepads() { var directInput = new DirectInput(); var gamepads = new List <RLocalGamepadDescription>(); var deviceTypes = new DeviceType[] { DeviceType.Gamepad, DeviceType.Joystick, DeviceType.FirstPerson }; Array.ForEach(deviceTypes, (type) => { var devices = directInput.GetDevices(type, DeviceEnumerationFlags.AllDevices); foreach (var deviceInstance in devices) { var gamepad = new RLocalGamepadDescription(); gamepad.name = deviceInstance.ProductName; gamepad.guid = deviceInstance.InstanceGuid; gamepads.Add(gamepad); } }); return(gamepads); }
public void AssignGamepad(RLocalGamepadDescription gamepadDescription) { gamepad = new RLocalGamepadInput(); gamepad.AssignGamepad(gamepadDescription); }