private void SelectPivot()
        {
            if (!RTInputDevice.Get.Device.HasPointer())
            {
                return;
            }

            var boundsQConfig = GetObjectBoundsQConfig();

            Vector2 inputDevicePos    = RTInputDevice.Get.Device.GetPositionYAxisUp();
            float   minDistFromDevice = float.MaxValue;

            foreach (var targetObject in _targetObjects)
            {
                if (targetObject == null)
                {
                    continue;
                }

                OBB worldOBB = ObjectBounds.CalcWorldOBB(targetObject, boundsQConfig);
                if (worldOBB.IsValid)
                {
                    Camera         camera                 = RTFocusCamera.Get.TargetCamera;
                    List <Vector3> centerAndCorners       = worldOBB.GetCenterAndCornerPoints();
                    List <Vector2> screenCenterAndCorners = camera.ConvertWorldToScreenPoints(centerAndCorners);
                    for (int ptIndex = 0; ptIndex < screenCenterAndCorners.Count; ++ptIndex)
                    {
                        float distance = (inputDevicePos - screenCenterAndCorners[ptIndex]).magnitude;
                        if (distance < minDistFromDevice)
                        {
                            minDistFromDevice = distance;
                            _snapPivotPoint   = centerAndCorners[ptIndex];
                        }
                    }
                }
            }
        }
Пример #2
0
        protected bool GetWorldPointClosestToInputDevice(Camera focusCamera, IEnumerable <GameObject> gameObjects, out Vector3 point)
        {
            point = Vector3.zero;
            if (gameObjects == null)
            {
                return(false);
            }
            if (!RTInputDevice.Get.Device.HasPointer())
            {
                return(false);
            }

            Vector2 inputDeviceScreenPt = RTInputDevice.Get.Device.GetPositionYAxisUp();
            float   minDistSqr          = float.MaxValue;

            bool foundPoint = false;

            foreach (GameObject srcObject in gameObjects)
            {
                Mesh mesh = srcObject.GetMesh();
                if (mesh != null)
                {
                    MeshVertexChunkCollection meshVChunkCollection = MeshVertexChunkCollectionDb.Get[mesh];
                    if (meshVChunkCollection == null)
                    {
                        continue;
                    }

                    Matrix4x4 worldMtx = srcObject.transform.localToWorldMatrix;
                    List <MeshVertexChunk> testChunks = meshVChunkCollection.GetWorldChunksHoveredByPoint(inputDeviceScreenPt, worldMtx, focusCamera);
                    if (testChunks.Count == 0)
                    {
                        MeshVertexChunk closestChunk = meshVChunkCollection.GetWorldVertChunkClosestToScreenPt(inputDeviceScreenPt, worldMtx, focusCamera);
                        if (closestChunk != null && closestChunk.VertexCount != 0)
                        {
                            testChunks.Add(closestChunk);
                        }
                    }

                    foreach (MeshVertexChunk chunk in testChunks)
                    {
                        Vector3 worldVert  = chunk.GetWorldVertClosestToScreenPt(inputDeviceScreenPt, worldMtx, focusCamera);
                        Vector2 screenVert = focusCamera.WorldToScreenPoint(worldVert);
                        float   distSqr    = (inputDeviceScreenPt - screenVert).sqrMagnitude;
                        if (distSqr < minDistSqr)
                        {
                            minDistSqr = distSqr;
                            point      = worldVert;
                            foundPoint = true;
                        }
                    }
                }
                else
                {
                    OBB spriteWorldOBB = ObjectBounds.CalcSpriteWorldOBB(srcObject);
                    if (spriteWorldOBB.IsValid)
                    {
                        List <Vector3> obbPoints      = spriteWorldOBB.GetCenterAndCornerPoints();
                        List <Vector2> screenPoints   = focusCamera.ConvertWorldToScreenPoints(obbPoints);
                        int            closestPtIndex = Vector2Ex.GetPointClosestToPoint(screenPoints, inputDeviceScreenPt);
                        if (closestPtIndex >= 0)
                        {
                            Vector2 closestPt = screenPoints[closestPtIndex];
                            float   distSqr   = (inputDeviceScreenPt - closestPt).sqrMagnitude;
                            if (distSqr < minDistSqr)
                            {
                                minDistSqr = distSqr;
                                point      = obbPoints[closestPtIndex];
                                foundPoint = true;
                            }
                        }
                    }
                }
            }

            return(foundPoint);
        }
Пример #3
0
        public static SnapResult CalculateSnapResult(GameObject root, Config snapConfig)
        {
            if (snapConfig.IgnoreDestObjects == null)
            {
                snapConfig.IgnoreDestObjects = new List <GameObject>();
            }

            List <GameObject> sourceObjects = root.GetAllChildrenAndSelf();

            if (sourceObjects.Count > MaxSourceObjects)
            {
                return(new SnapResult(SnapFailReson.MaxObjectsExceeded));
            }

            List <GameObject> sourceMeshObjects   = root.GetMeshObjectsInHierarchy();
            List <GameObject> sourceSpriteObjects = root.GetSpriteObjectsInHierarchy();

            if (sourceMeshObjects.Count == 0 && sourceSpriteObjects.Count == 0)
            {
                return(new SnapResult(SnapFailReson.InvalidSourceObjects));
            }

            ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig();
            boundsQConfig.ObjectTypes = GameObjectType.Mesh | GameObjectType.Sprite;

            Vector3             overlapSizeAdd     = Vector3.one * snapConfig.SnapRadius * 2.0f;
            List <BoxFace>      allSnapFaces       = BoxMath.AllBoxFaces;
            bool                tryMatchAreas      = (snapConfig.Prefs & Prefs.TryMatchArea) != 0;
            bool                foundMatchingAreas = false;
            List <SnapSortData> sortedSnapData     = new List <SnapSortData>(10);
            SnapSortData        sortData           = new SnapSortData();

            foreach (GameObject sourceObject in sourceObjects)
            {
                OBB overlapOBB = ObjectBounds.CalcWorldOBB(sourceObject, boundsQConfig);
                overlapOBB.Size = overlapOBB.Size + overlapSizeAdd;

                List <GameObject> nearbyObjects = RTScene.Get.OverlapBox(overlapOBB);
                nearbyObjects.RemoveAll(item => item.transform.IsChildOf(root.transform) ||
                                        snapConfig.IgnoreDestObjects.Contains(item) || !LayerEx.IsLayerBitSet(snapConfig.DestinationLayers, item.layer));
                if (nearbyObjects.Count == 0)
                {
                    continue;
                }

                Object2ObjectSnapData sourceSnapData = Object2ObjectSnapDataDb.Get.GetObject2ObjectSnapData(sourceObject);
                if (sourceSnapData == null)
                {
                    continue;
                }

                sortData.SrcObject = sourceObject;
                foreach (BoxFace srcSnapFace in allSnapFaces)
                {
                    BoxFaceAreaDesc srcAreaDesc   = sourceSnapData.GetWorldSnapAreaDesc(srcSnapFace);
                    OBB             srcAreaBounds = sourceSnapData.GetWorldSnapAreaBounds(srcSnapFace);
                    List <Vector3>  srcAreaPts    = srcAreaBounds.GetCenterAndCornerPoints();
                    sortData.SrcSnapFace = srcSnapFace;

                    foreach (GameObject destObject in nearbyObjects)
                    {
                        Object2ObjectSnapData destSnapData = Object2ObjectSnapDataDb.Get.GetObject2ObjectSnapData(destObject);
                        if (destSnapData == null)
                        {
                            continue;
                        }

                        sortData.DestObject = destObject;
                        foreach (BoxFace destSnapFace in allSnapFaces)
                        {
                            sortData.DestSnapFace = destSnapFace;
                            BoxFaceAreaDesc destAreaDesc = destSnapData.GetWorldSnapAreaDesc(destSnapFace);

                            sortData.FaceAreasMatch = false;

                            if (tryMatchAreas && destAreaDesc.AreaType == srcAreaDesc.AreaType)
                            {
                                sortData.FaceAreaDiff = Mathf.Abs(destAreaDesc.Area - srcAreaDesc.Area);
                                if (sortData.FaceAreaDiff <= 1000.0f)
                                {
                                    sortData.FaceAreasMatch = true;
                                }
                            }

                            OBB            destAreaBounds = destSnapData.GetWorldSnapAreaBounds(destSnapFace);
                            List <Vector3> destAreaPts    = destAreaBounds.GetCenterAndCornerPoints();

                            foreach (Vector3 srcPt in srcAreaPts)
                            {
                                sortData.SnapPivot = srcPt;
                                foreach (Vector3 destPt in destAreaPts)
                                {
                                    sortData.SnapDistance = (destPt - srcPt).magnitude;
                                    if (sortData.SnapDistance < snapConfig.SnapRadius)
                                    {
                                        sortData.SnapDest = destPt;
                                        sortedSnapData.Add(sortData);

                                        if (sortData.FaceAreasMatch)
                                        {
                                            foundMatchingAreas = true;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (sortedSnapData.Count != 0)
            {
                if (!tryMatchAreas || !foundMatchingAreas)
                {
                    sortedSnapData.Sort(delegate(SnapSortData s0, SnapSortData s1)
                    {
                        return(s0.SnapDistance.CompareTo(s1.SnapDistance));
                    });
                }
                else
                {
                    while (true)
                    {
                        if (!sortedSnapData[0].FaceAreasMatch)
                        {
                            sortedSnapData.RemoveAt(0);
                        }
                        else
                        {
                            break;
                        }
                    }

                    sortedSnapData.Sort(delegate(SnapSortData s0, SnapSortData s1)
                    {
                        return(s0.FaceAreaDiff.CompareTo(s1.FaceAreaDiff));
                    });
                }

                return(new SnapResult(sortedSnapData[0].SnapPivot, sortedSnapData[0].SnapDest, sortedSnapData[0].SnapDistance));
            }
            return(new SnapResult(SnapFailReson.NoDestinationFound));
        }