Пример #1
0
        internal static void Initialize()
        {
            Config        = Util.GetSettings();
            Util.EmitLogs = Config["emitlogs"] == "true";

            Util.WriteLog("### RAZER -> GAMESENSE ###");

            keyIdLayout = Util.GetKeyLayout();

            AppDomain.CurrentDomain.UnhandledException += (s, e) =>
            {
                Util.WriteLog($"[EXCEPTION] - {((Exception)e.ExceptionObject).Message}");
            };

            http = new HttpTool();

            Util.WriteLog("Refreshing SSE registration");
            http.PostAsync("remove_game", new { game = GameMetaData.GetRgsRegistration().GameName }).ConfigureAwait(true);
            http.PostAsync("game_metadata", GameMetaData.GetRgsRegistration()).ConfigureAwait(true);

            Util.WriteLog("Done");
        }
Пример #2
0
        internal static void ReplicateKeyboardEffect(Keyboard.EFFECT_TYPE effect, Keyboard.CUSTOM_EFFECT_TYPE customEffectType)
        {
            Util.WriteLog("Incoming effect: " + http.Serializer.Serialize(customEffectType));
            var colList = Colors.RGBA.FromUintArray(customEffectType.Color);

            Util.WriteLog("Creating new event");
            var gEvent = new GameEvent
            {
                Game  = GameMetaData.GetRgsRegistration().GameName,
                Event = "COLORPUSH",
                Data  = new GameEventData()
            };

            for (int i = 0; i < KeyboardLayout.HidKeyboardKeys.Count; i++)
            {
                if (keyIdLayout[i] == 0)
                {
                    gEvent.Data.Colors.Add(new List <int> {
                        255, 255, 255
                    });
                    continue;
                }

                var c = colList[i];
                gEvent.Data.Colors.Add(new List <int> {
                    c.Red, c.Green, c.Blue
                });
            }

            gEvent.Data.Hids = keyIdLayout;
            Util.WriteLog("Sending COLORPUSH event:");
            Util.WriteLog(http.Serializer.Serialize(gEvent));
            Util.WriteLog(" ");

            http.PostAsync("game_event", gEvent).ConfigureAwait(true);
        }