private void importBU_Click(object sender, EventArgs e) { OpenFileDialog fd = new OpenFileDialog(); fd.InitialDirectory = @"D:\C#\REngine\Models"; fd.ShowDialog(); if (File.Exists(fd.FileName)) { mesh_Selected = RE.Mesh_Import(fd.FileName); scene_Selected.Meshes.Add(mesh_Selected); propPRLI.FromMesh(mesh_Selected); //MessageBox.Show(mesh_Selected.Name + " has been imported."); } }