public void OnFrameRender(Microsoft.DirectX.Direct3D.Device device, double totalTime, float elapsedTime) { switch (currentGameType) { case GameType.None: break; case GameType.Racing: if (race != null) { race.OnFrameRender(device, totalTime, elapsedTime); } break; case GameType.Bombing: if (bombing != null) { bombing.OnFrameRender(device, totalTime, elapsedTime); } break; case GameType.ScareCrow: if (scarecrow != null) { scarecrow.OnFrameRender(device, totalTime, elapsedTime); } break; } birds.OnFrameRender(device, totalTime, elapsedTime); }
public void OnFrameRender(Microsoft.DirectX.Direct3D.Device device, double totalTime, float elapsedTime) { foreach (CornField field in cornfields) { field.OnFrameRender(device, totalTime, elapsedTime); } birds.OnFrameRender(device, totalTime, elapsedTime); if (birds.TargetReached) { if (currentTargetField != -1) { arrow.OnFrameRender(device, totalTime, elapsedTime); } } }
public void OnFrameRender(Microsoft.DirectX.Direct3D.Device device, double totalTime, float elapsedTime) { currentTime = totalTime; bool beginSceneCalled = false; if (scenery != null) { scenery.RenderTextures(device, totalTime, elapsedTime); } // Clear the render target and the zbuffer device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, 0x00424B79, 1.0f, 0); try { device.BeginScene(); beginSceneCalled = true; // Get the world matrix //Matrix worldMatrix = worldCenter * camera.WorldMatrix; Framework.Instance.Device.RenderState.Ambient = System.Drawing.Color.FromArgb(148, 148, 148); scenery.OnFrameRender(device, totalTime, elapsedTime); birds.OnFrameRender(device, totalTime, elapsedTime); if (airplaneMesh != null) { airplaneMesh.OnFrameRender(device, totalTime, elapsedTime); } transparentObjectManager.OnFrameRender(device, totalTime, elapsedTime); cursor3d.OnFrameRender(device, totalTime, elapsedTime); selectedObject.OnFrameRender(device, totalTime, elapsedTime); // Show UI hud.OnRender(elapsedTime); } finally { if (beginSceneCalled) { device.EndScene(); } } }