Пример #1
0
 public bool AproxEqualsBox(FVec3 vector, Fix64 tolerance)
 {
     return
         ((Fix64.Abs(this.x - vector.x) <= tolerance) &&
          (Fix64.Abs(this.y - vector.y) <= tolerance) &&
          (Fix64.Abs(this.z - vector.z) <= tolerance));
 }
Пример #2
0
        public static FVec3 OrthoNormalVector(FVec3 v)
        {
            FVec3 res = new FVec3();

            if (Fix64.Abs(v.z) > OVER_SQRT2)
            {
                Fix64 a = v.y * v.y + v.z * v.z;
                Fix64 k = Fix64.One / Fix64.Sqrt(a);
                res.x = Fix64.Zero;
                res.y = -v.z * k;
                res.z = v.y * k;
            }
            else
            {
                Fix64 a = v.x * v.x + v.y * v.y;
                Fix64 k = Fix64.One / Fix64.Sqrt(a);
                res.x = -v.y * k;
                res.y = v.x * k;
                res.z = Fix64.Zero;
            }

            return(res);
        }
Пример #3
0
 public static FVec4 Abs(FVec4 v)
 {
     return(new FVec4(Fix64.Abs(v.x), Fix64.Abs(v.y), Fix64.Abs(v.z), Fix64.Abs(v.w)));
 }