Пример #1
0
        void CollisionAgainstCheckPoint(Collider other)
        {
            CheckPoint cp = other.transform.GetComponent <CheckPoint>();

            if (cp != null)
            {
                UnlockCheckpoint(cp);
            }
        }
Пример #2
0
        void UnlockCheckpoint(CheckPoint cp)
        {
            List <int> list = SaveManager.Instance.checkPointLoader.sceneSelection.
                              GetUnlockedCheckPoints(cp.IslandType);

            if (!list.Contains(cp.Index))
            {
                list.Add(cp.Index);
            }

            SaveManager.Instance.SaveData();
        }