public void CameraShutterAnimation()
        {
            GameFiber.StartNew(delegate
            {
                var orig = UIMenu.GetScreenResolutionMantainRatio();
                var res = new Size((int)orig.Width, (int)orig.Height);

                var upperRect = new ResRectangle(new Point(0,0), new Size(res.Width, 0), Color.Black);
                var lowerRect = new ResRectangle(new Point(0, res.Height), new Size(res.Width, 0), Color.Black);

                var middle = res.Height/2;

                var startTime = Game.GameTime;
                const uint duration = 200;
                while (Game.GameTime < startTime + duration)
                {
                    var lerp = (int)Util.LinearLerp(Game.GameTime - startTime, 0, middle, duration);

                    upperRect.Size = new Size(res.Width, lerp);

                    lowerRect.Position = new Point(0, res.Height - lerp);
                    lowerRect.Size = new Size(res.Width, lerp);

                    upperRect.Draw();
                    lowerRect.Draw();
                    GameFiber.Yield();
                }

                startTime = Game.GameTime;
                while (Game.GameTime < startTime + duration)
                {
                    var lerp = (int)Util.LinearLerp(Game.GameTime - startTime, middle, 0, duration);
                    upperRect.Size = new Size(res.Width, lerp);

                    lowerRect.Position = new Point(0, res.Height - lerp);
                    lowerRect.Size = new Size(res.Width, lerp);

                    upperRect.Draw();
                    lowerRect.Draw();
                    GameFiber.Yield();
                }
            });
        }
Пример #2
0
        public override void Draw(int interval)
        {
            SizeF res  = UIMenu.GetScreenResolutionMantainRatio();
            Point safe = UIMenu.GetSafezoneBounds();

            base.Draw(interval);

            var start = new Point((int)res.Width - safe.X - 160, (int)res.Height - safe.Y - (28 + (4 * interval)));

            ResRectangle.Draw(start, new Size(150, 15), BackgroundColor);
            ResRectangle.Draw(start, new Size((int)(150 * Percentage), 15), ForegroundColor);
        }
Пример #3
0
        /// <summary>
        /// Draw this item.
        /// </summary>
        public virtual void Draw()
        {
            _rectangle.Size      = new Size(431 + Parent.WidthOffset, 38);
            _selectedSprite.Size = new Size(431 + Parent.WidthOffset, 38);

            if (Hovered && !Selected)
            {
                _rectangle.Color = Color.FromArgb(20, 255, 255, 255);
                _rectangle.Draw();
            }

            _selectedSprite.Color = Selected ? HighlightedBackColor : BackColor;
            _selectedSprite.Draw();

            _text.Color = Enabled ? Selected ? HighlightedForeColor : ForeColor : Color.FromArgb(163, 159, 148);

            if (LeftBadge != BadgeStyle.None)
            {
                _text.Position = new Point(35 + Offset.X, _text.Position.Y);
                _badgeLeft.TextureDictionary = BadgeToSpriteLib(LeftBadge);
                _badgeLeft.TextureName       = BadgeToSpriteName(LeftBadge, Selected);
                _badgeLeft.Color             = IsBagdeWhiteSprite(LeftBadge) ? Enabled ? Selected ? HighlightedForeColor : ForeColor : Color.FromArgb(163, 159, 148) : Color.White;
                _badgeLeft.Draw();
            }
            else
            {
                _text.Position = new Point(8 + Offset.X, _text.Position.Y);
            }

            if (RightBadge != BadgeStyle.None)
            {
                _badgeRight.Position          = new Point(385 + Offset.X + Parent.WidthOffset, _badgeRight.Position.Y);
                _badgeRight.TextureDictionary = BadgeToSpriteLib(RightBadge);
                _badgeRight.TextureName       = BadgeToSpriteName(RightBadge, Selected);
                _badgeRight.Color             = IsBagdeWhiteSprite(RightBadge) ? Enabled ? Selected ? HighlightedForeColor : ForeColor : Color.FromArgb(163, 159, 148) : Color.White;
                _badgeRight.Draw();
            }

            if (!String.IsNullOrWhiteSpace(RightLabel))
            {
                _labelText.Position = new Point(420 + Offset.X + Parent.WidthOffset, _labelText.Position.Y);
                _labelText.Caption  = RightLabel;
                _labelText.Color    = _text.Color = Enabled ? Selected ? HighlightedForeColor : ForeColor : Color.FromArgb(163, 159, 148);
                _labelText.Draw();
            }
            _text.Draw();
        }
Пример #4
0
        protected virtual void Draw()
        {
            SizeF res    = UIMenu.GetScreenResolutionMantainRatio();
            int   middle = (int)(res.Width / 2);

            Sprite.Draw("mpentry", "mp_modenotselected_gradient", new Point(0, 10), new Size((int)res.Width, 450 + (Items.Count * 40)), 0.0f, Color.FromArgb(200, 255, 255, 255));

            ResText.Draw(Title, new Point(middle, 100), 2.5f, Color.FromArgb(255, 199, 168, 87), Common.EFont.Pricedown, true);

            ResText.Draw(Subtitle, new Point(middle, 230), 0.5f, Color.White, Common.EFont.ChaletLondon, true);
            ResRectangle.Draw(new Point(middle - 300, 290), new Size(600, 2), Color.White);

            for (int i = 0; i < Items.Count; i++)
            {
                MissionPassedScreenItem item = Items[i];

                ResText.Draw(item.Label, new Point(middle - 230, 300 + (40 * i)), 0.35f, Color.White, Common.EFont.ChaletLondon, false);
                ResText.Draw(item.Status, new Point(item.Tickbox == MissionPassedScreenItem.TickboxState.None ? middle + 265 : middle + 230, 300 + (40 * i)), 0.35f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Right, false, false, Size.Empty);

                if (item.Tickbox == MissionPassedScreenItem.TickboxState.None)
                {
                    continue;
                }

                string spriteName;
                if (item.Tickbox == MissionPassedScreenItem.TickboxState.Tick)
                {
                    spriteName = "shop_box_tick";
                }
                else if (item.Tickbox == MissionPassedScreenItem.TickboxState.Cross)
                {
                    spriteName = "shop_box_cross";
                }
                else
                {
                    spriteName = "shop_box_blank";
                }

                Sprite.Draw("commonmenu", spriteName, new Point(middle + 230, 290 + (40 * i)), new Size(48, 48), 0.0f, Color.White);
            }

            ResRectangle.Draw(new Point(middle - 300, 300 + (40 * Items.Count)), new Size(600, 2), Color.White);

            ResText.Draw("Completion", new Point(middle - 150, 320 + (40 * Items.Count)), 0.4f, Color.White, Common.EFont.ChaletLondon, false);
            ResText.Draw(CompletionPercentage + "%", new Point(middle + 150, 320 + (40 * Items.Count)), 0.4f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Right, false, false, Size.Empty);

            string medalSprite;

            if (Medal == MedalType.Silver)
            {
                medalSprite = "silvermedal";
            }
            else if (Medal == MedalType.Gold)
            {
                medalSprite = "goldmedal";
            }
            else
            {
                medalSprite = "bronzemedal";
            }

            Sprite.Draw("mpmissionend", medalSprite, new Point(middle + 150, 320 + (40 * Items.Count)), new Size(32, 32), 0.0f, Color.White);

            InstructionalButtons.Draw();
        }