Пример #1
0
 public static bool Connect(QObject sender, int signal_index, QObject receiver, int method_index, int type, ref int types)
 {
     StackItem[] stack = new StackItem[7];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(sender);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(sender);
     #endif
     stack[2].s_int = signal_index;
     #if DEBUG
     stack[3].s_class = (IntPtr) DebugGCHandle.Alloc(receiver);
     #else
     stack[3].s_class = (IntPtr) GCHandle.Alloc(receiver);
     #endif
     stack[4].s_int = method_index;
     stack[5].s_int = type;
     stack[6].s_int = types;
     staticInterceptor.Invoke("connect#$#$$$", "connect(const QObject*, int, const QObject*, int, int, int*)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).Free();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[3].s_class);
     #else
     ((GCHandle) stack[3].s_class).Free();
     #endif
     types = stack[6].s_int;
     return stack[0].s_bool;
 }
Пример #2
0
 public double CursorToX(ref int cursorPos)
 {
     StackItem[] stack = new StackItem[2];
     stack[1].s_int = cursorPos;
     interceptor.Invoke("cursorToX$", "cursorToX(int*) const", stack);
     cursorPos = stack[1].s_int;
     return stack[0].s_double;
 }
Пример #3
0
 public double CursorToX(ref int cursorPos, QTextLine.Edge edge)
 {
     StackItem[] stack = new StackItem[3];
     stack[1].s_int = cursorPos;
     stack[2].s_int = (int) edge;
     interceptor.Invoke("cursorToX$$", "cursorToX(int*, QTextLine::Edge) const", stack);
     cursorPos = stack[1].s_int;
     return stack[0].s_double;
 }
Пример #4
0
 protected void SetMetaTypes(int count, ref int metaTypes)
 {
     StackItem[] stack = new StackItem[3];
     stack[1].s_int = count;
     stack[2].s_int = metaTypes;
     interceptor.Invoke("setMetaTypes$$", "setMetaTypes(int, const int*)", stack);
     metaTypes = stack[2].s_int;
     return;
 }
Пример #5
0
 /// <remarks>
 ///  Extracts the code from the given Qt key.
 /// <param> name="keyQt" the qt key code
 /// </param><param> name="keyCode" if successful, the symbol will be written here
 /// </param></remarks>        <return> true if successful, false otherwise
 /// 	 </return>
 ///         <short>    Extracts the code from the given Qt key.</short>
 public static bool KeyQtToCodeX(int keyQt, ref int keyCode)
 {
     StackItem[] stack = new StackItem[3];
     stack[1].s_int = keyQt;
     stack[2].s_int = keyCode;
     staticInterceptor.Invoke("keyQtToCodeX$$", "keyQtToCodeX(int, int*)", stack);
     keyCode = stack[2].s_int;
     return stack[0].s_bool;
 }
Пример #6
0
 /// <remarks>
 ///  Static convenience function to let the user select an item from a
 ///  list. caption is the text that is displayed in the title bar.
 ///  label is the text that appears as the label for the list. list
 ///  is the string list which is inserted into the list, and current
 ///  is the number of the item which should be the selected item. If
 ///  editable is true, the user can enter his own text.
 /// <param> name="caption" Caption of the dialog
 /// </param><param> name="label" Text of the label for the list
 /// </param><param> name="list" List of item for user to choose from
 /// </param><param> name="current" Index of the selected item
 /// </param><param> name="editable" If true, user can enter own text
 /// </param><param> name="ok" This bool would be set to true if user pressed Ok
 /// </param><param> name="parent" Parent of the dialog widget
 /// </param></remarks>        <return> Text of the selected item. If <code>editable</code> is true this can be
 ///          a text entered by the user.
 ///      </return>
 ///         <short>    Static convenience function to let the user select an item from a  list.</short>
 public static string GetItem(string caption, string label, List<string> list, int current, bool editable, ref bool ok, QWidget parent)
 {
     StackItem[] stack = new StackItem[8];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(caption);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(caption);
     #endif
     #if DEBUG
     stack[2].s_class = (IntPtr) DebugGCHandle.Alloc(label);
     #else
     stack[2].s_class = (IntPtr) GCHandle.Alloc(label);
     #endif
     #if DEBUG
     stack[3].s_class = (IntPtr) DebugGCHandle.Alloc(list);
     #else
     stack[3].s_class = (IntPtr) GCHandle.Alloc(list);
     #endif
     stack[4].s_int = current;
     stack[5].s_bool = editable;
     stack[6].s_bool = ok;
     #if DEBUG
     stack[7].s_class = (IntPtr) DebugGCHandle.Alloc(parent);
     #else
     stack[7].s_class = (IntPtr) GCHandle.Alloc(parent);
     #endif
     staticInterceptor.Invoke("getItem$$?$$$#", "getItem(const QString&, const QString&, const QStringList&, int, bool, bool*, QWidget*)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).Free();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[2].s_class);
     #else
     ((GCHandle) stack[2].s_class).Free();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[3].s_class);
     #else
     ((GCHandle) stack[3].s_class).Free();
     #endif
     ok = stack[6].s_bool;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[7].s_class);
     #else
     ((GCHandle) stack[7].s_class).Free();
     #endif
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).Free();
     #endif
     return (string) returnValue;
 }
Пример #7
0
 public QMatrix4x4(ref double values)
     : this((Type) null)
 {
     CreateProxy();
     StackItem[] stack = new StackItem[2];
     stack[1].s_double = values;
     interceptor.Invoke("QMatrix4x4$", "QMatrix4x4(const qreal*)", stack);
     values = stack[1].s_double;
     return;
 }
Пример #8
0
 public void SetEntries(int count, ref int colors, int arg3)
 {
     StackItem[] stack = new StackItem[4];
     stack[1].s_int = count;
     stack[2].s_int = colors;
     stack[3].s_int = arg3;
     interceptor.Invoke("setEntries$$$", "setEntries(int, const unsigned int*, int)", stack);
     colors = stack[2].s_int;
     return;
 }
Пример #9
0
 public QPolygon(int nPoints, ref int points)
     : this((Type) null)
 {
     CreateProxy();
     StackItem[] stack = new StackItem[3];
     stack[1].s_int = nPoints;
     stack[2].s_int = points;
     interceptor.Invoke("QPolygon$$", "QPolygon(int, const int*)", stack);
     points = stack[2].s_int;
     return;
 }
Пример #10
0
 public QMatrix4x4(ref double values, int cols, int rows)
     : this((Type) null)
 {
     CreateProxy();
     StackItem[] stack = new StackItem[4];
     stack[1].s_double = values;
     stack[2].s_int = cols;
     stack[3].s_int = rows;
     interceptor.Invoke("QMatrix4x4$$$", "QMatrix4x4(const qreal*, int, int)", stack);
     values = stack[1].s_double;
     return;
 }
Пример #11
0
 public override void GetContentsMargins(ref double left, ref double top, ref double right, ref double bottom)
 {
     StackItem[] stack = new StackItem[5];
     stack[1].s_double = left;
     stack[2].s_double = top;
     stack[3].s_double = right;
     stack[4].s_double = bottom;
     interceptor.Invoke("getContentsMargins$$$$", "getContentsMargins(qreal*, qreal*, qreal*, qreal*) const", stack);
     left = stack[1].s_double;
     top = stack[2].s_double;
     right = stack[3].s_double;
     bottom = stack[4].s_double;
     return;
 }
Пример #12
0
 public override QValidator.State Validate(StringBuilder text, ref int e)
 {
     StackItem[] stack = new StackItem[3];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(text);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(text);
     #endif
     stack[2].s_int = e;
     interceptor.Invoke("validate$$", "validate(QString&, int&) const", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).SynchronizedFree();
     #endif
     e = stack[2].s_int;
     return (QValidator.State) Enum.ToObject(typeof(QValidator.State), stack[0].s_int);
 }
Пример #13
0
 public override bool Feature(string name, ref bool ok)
 {
     StackItem[] stack = new StackItem[3];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(name);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(name);
     #endif
     stack[2].s_bool = ok;
     interceptor.Invoke("feature$$", "feature(const QString&, bool*) const", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).Free();
     #endif
     ok = stack[2].s_bool;
     return stack[0].s_bool;
 }
Пример #14
0
 /// <remarks>
 ///  Creates a new slave.
 /// <param> name="protocol" the protocol
 /// </param><param> name="url" is the url
 /// </param><param> name="error" is the error code on failure and undefined else.
 /// </param><param> name="error_text" is the error text on failure and undefined else.
 /// </param></remarks>        <return> 0 on failure, or a pointer to a slave otherwise.
 /// 	 </return>
 ///         <short>    Creates a new slave.</short>
 public static KIO.Slave CreateSlave(string protocol, KUrl url, ref int error, StringBuilder error_text)
 {
     StackItem[] stack = new StackItem[5];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(protocol);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(protocol);
     #endif
     #if DEBUG
     stack[2].s_class = (IntPtr) DebugGCHandle.Alloc(url);
     #else
     stack[2].s_class = (IntPtr) GCHandle.Alloc(url);
     #endif
     stack[3].s_int = error;
     #if DEBUG
     stack[4].s_class = (IntPtr) DebugGCHandle.Alloc(error_text);
     #else
     stack[4].s_class = (IntPtr) GCHandle.Alloc(error_text);
     #endif
     staticInterceptor.Invoke("createSlave$#$$", "createSlave(const QString&, const KUrl&, int&, QString&)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).SynchronizedFree();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[2].s_class);
     #else
     ((GCHandle) stack[2].s_class).SynchronizedFree();
     #endif
     error = stack[3].s_int;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[4].s_class);
     #else
     ((GCHandle) stack[4].s_class).SynchronizedFree();
     #endif
     return (KIO.Slave) Enum.ToObject(typeof(KIO.Slave), stack[0].s_int);
 }
Пример #15
0
 /// <remarks>
 ///  Overloaded member function. Tries to find an entity in the
 ///  string str.
 /// <param> name="str" the string containing entified
 /// </param><param> name="len" is a return value, that gives the length of the decoded
 ///  entity.
 /// </param></remarks>        <return> a decoded entity if one could be found, QChar.Null
 ///  otherwise
 ///      </return>
 ///         <short>    Overloaded member function.</short>
 public static QChar FromEntity(string str, ref int len)
 {
     StackItem[] stack = new StackItem[3];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(str);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(str);
     #endif
     stack[2].s_int = len;
     staticInterceptor.Invoke("fromEntity$$", "fromEntity(const QString&, int&)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).Free();
     #endif
     len = stack[2].s_int;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).Free();
     #endif
     return (QChar) returnValue;
 }
Пример #16
0
 public void GetItemPosition(int index, ref int rowPtr, QFormLayout.ItemRole rolePtr)
 {
     StackItem[] stack = new StackItem[4];
     stack[1].s_int = index;
     stack[2].s_int = rowPtr;
     stack[3].s_int = (int) rolePtr;
     interceptor.Invoke("getItemPosition$$$", "getItemPosition(int, int*, QFormLayout::ItemRole*) const", stack);
     rowPtr = stack[2].s_int;
     return;
 }
Пример #17
0
 public static int Replace(StringBuilder text, QRegExp pattern, string replacement, int index, long options, ref int replacedLength)
 {
     StackItem[] stack = new StackItem[7];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(text);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(text);
     #endif
     #if DEBUG
     stack[2].s_class = (IntPtr) DebugGCHandle.Alloc(pattern);
     #else
     stack[2].s_class = (IntPtr) GCHandle.Alloc(pattern);
     #endif
     #if DEBUG
     stack[3].s_class = (IntPtr) DebugGCHandle.Alloc(replacement);
     #else
     stack[3].s_class = (IntPtr) GCHandle.Alloc(replacement);
     #endif
     stack[4].s_int = index;
     stack[5].s_long = options;
     stack[6].s_int = replacedLength;
     staticInterceptor.Invoke("replace$#$$$$", "replace(QString&, const QRegExp&, const QString&, int, long, int*)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).SynchronizedFree();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[2].s_class);
     #else
     ((GCHandle) stack[2].s_class).SynchronizedFree();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[3].s_class);
     #else
     ((GCHandle) stack[3].s_class).SynchronizedFree();
     #endif
     replacedLength = stack[6].s_int;
     return stack[0].s_int;
 }
Пример #18
0
 public override string BlockEnd(ref int style)
 {
     StackItem[] stack = new StackItem[2];
     stack[1].s_int = style;
     interceptor.Invoke("blockEnd$", "blockEnd(int*) const", stack);
     style = stack[1].s_int;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).SynchronizedFree();
     #endif
     return (string) returnValue;
 }
Пример #19
0
 public QMatrix4x4 Inverted(ref bool invertible)
 {
     StackItem[] stack = new StackItem[2];
     stack[1].s_bool = invertible;
     interceptor.Invoke("inverted$", "inverted(bool*) const", stack);
     invertible = stack[1].s_bool;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).Free();
     #endif
     return (QMatrix4x4) returnValue;
 }
Пример #20
0
 public void CopyDataTo(ref double values)
 {
     StackItem[] stack = new StackItem[2];
     stack[1].s_double = values;
     interceptor.Invoke("copyDataTo$", "copyDataTo(qreal*) const", stack);
     values = stack[1].s_double;
     return;
 }
Пример #21
0
 public string CallTips(List<string> context, QsciScintilla.CallTipsStyle style, int maxnr, int commas, ref int ctshift)
 {
     StackItem[] stack = new StackItem[6];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(context);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(context);
     #endif
     stack[2].s_int = (int) style;
     stack[3].s_int = maxnr;
     stack[4].s_int = commas;
     stack[5].s_int = ctshift;
     interceptor.Invoke("callTips?$$$$", "callTips(const QStringList&, QsciScintilla::CallTipsStyle, int, int, int&)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).Free();
     #endif
     ctshift = stack[5].s_int;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).Free();
     #endif
     return (string) returnValue;
 }
Пример #22
0
 public void GetWidgetPosition(QWidget widget, ref int rowPtr, QFormLayout.ItemRole rolePtr)
 {
     StackItem[] stack = new StackItem[4];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(widget);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(widget);
     #endif
     stack[2].s_int = rowPtr;
     stack[3].s_int = (int) rolePtr;
     interceptor.Invoke("getWidgetPosition#$$", "getWidgetPosition(QWidget*, int*, QFormLayout::ItemRole*) const", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).SynchronizedFree();
     #endif
     rowPtr = stack[2].s_int;
     return;
 }
Пример #23
0
 public static QFont GetFont(ref bool ok)
 {
     StackItem[] stack = new StackItem[2];
     stack[1].s_bool = ok;
     staticInterceptor.Invoke("getFont$", "getFont(bool*)", stack);
     ok = stack[1].s_bool;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).SynchronizedFree();
     #endif
     return (QFont) returnValue;
 }
Пример #24
0
 public static QFont GetFont(ref bool ok, QFont initial, QWidget parent, string title)
 {
     StackItem[] stack = new StackItem[5];
     stack[1].s_bool = ok;
     #if DEBUG
     stack[2].s_class = (IntPtr) DebugGCHandle.Alloc(initial);
     #else
     stack[2].s_class = (IntPtr) GCHandle.Alloc(initial);
     #endif
     #if DEBUG
     stack[3].s_class = (IntPtr) DebugGCHandle.Alloc(parent);
     #else
     stack[3].s_class = (IntPtr) GCHandle.Alloc(parent);
     #endif
     #if DEBUG
     stack[4].s_class = (IntPtr) DebugGCHandle.Alloc(title);
     #else
     stack[4].s_class = (IntPtr) GCHandle.Alloc(title);
     #endif
     staticInterceptor.Invoke("getFont$##$", "getFont(bool*, const QFont&, QWidget*, const QString&)", stack);
     ok = stack[1].s_bool;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[2].s_class);
     #else
     ((GCHandle) stack[2].s_class).SynchronizedFree();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[3].s_class);
     #else
     ((GCHandle) stack[3].s_class).SynchronizedFree();
     #endif
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[4].s_class);
     #else
     ((GCHandle) stack[4].s_class).SynchronizedFree();
     #endif
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).SynchronizedFree();
     #endif
     return (QFont) returnValue;
 }
Пример #25
0
 public QTransform ItemTransform(IQGraphicsItem other, ref bool ok)
 {
     StackItem[] stack = new StackItem[3];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(other);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(other);
     #endif
     stack[2].s_bool = ok;
     interceptor.Invoke("itemTransform#$", "itemTransform(const QGraphicsItem*, bool*) const", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).SynchronizedFree();
     #endif
     ok = stack[2].s_bool;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).SynchronizedFree();
     #endif
     return (QTransform) returnValue;
 }
Пример #26
0
 /// <remarks>
 ///  Perform safe macro expansion (substitution) on a string for use
 ///  in shell commands.
 ///  <h3>NIX notes</h3>
 ///  Explicitly supported shell constructs:
 ///    \ '' "" $'' $"" {} () $(()) ${} $() ``
 ///  Implicitly supported shell constructs:
 ///    (())
 ///  Unsupported shell constructs that will cause problems:
 ///   Shortened &quot;<tt>case $v in pat)</tt>&quot; syntax. Use
 ///    &quot;<tt>case $v in (pat)</tt>&quot; instead.
 ///  The rest of the shell (incl. bash) syntax is simply ignored,
 ///  as it is not expected to cause problems.
 ///  Note that bash contains a bug which makes macro expansion within 
 ///  double quoted substitutions (<tt>"${VAR:-%macro}"</tt>) inherently
 ///  insecure.
 ///  For security reasons, <b>never</b> put expandos in command line arguments
 ///  that are shell commands by themselves -
 ///  &quot;<tt>sh -c 'foo \%f'</tt>&quot; is taboo.
 ///  &quot;<tt>file=\%f sh -c 'foo "$file"'</tt>&quot; is OK.
 ///  <h3>Windows notes</h3>
 ///  All quoting syntax supported by KShell is supported here as well.
 ///  Additionally, command grouping via parentheses is recognized - note
 ///  however, that the parser is much stricter about unquoted parentheses
 ///  than cmd itself.
 ///  The rest of the cmd syntax is simply ignored, as it is not expected
 ///  to cause problems - do not use commands that embed other commands,
 ///  though - &quot;<tt>for /f ...</tt>&quot; is taboo.
 /// <param> name="str" the string in which macros are expanded in-place
 /// </param><param> name="pos" the position inside the string at which parsing/substitution
 ///   should start, and upon exit where processing stopped
 /// </param></remarks>        <return> false if the string could not be parsed and therefore no safe
 ///   substitution was possible. Note that macros will have been processed
 ///   up to the point where the error occurred. An unmatched closing paren
 ///   or brace outside any shell construct is @em not an error (unlike in
 ///   the function below), but still prematurely terminates processing.
 ///      </return>
 ///         <short>    Perform safe macro expansion (substitution) on a string for use  in shell commands.</short>
 public bool ExpandMacrosShellQuote(StringBuilder str, ref int pos)
 {
     StackItem[] stack = new StackItem[3];
     #if DEBUG
     stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(str);
     #else
     stack[1].s_class = (IntPtr) GCHandle.Alloc(str);
     #endif
     stack[2].s_int = pos;
     interceptor.Invoke("expandMacrosShellQuote$$", "expandMacrosShellQuote(QString&, int&)", stack);
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[1].s_class);
     #else
     ((GCHandle) stack[1].s_class).Free();
     #endif
     pos = stack[2].s_int;
     return stack[0].s_bool;
 }
Пример #27
0
 public static QFont GetFont(ref bool ok, QWidget parent)
 {
     StackItem[] stack = new StackItem[3];
     stack[1].s_bool = ok;
     #if DEBUG
     stack[2].s_class = (IntPtr) DebugGCHandle.Alloc(parent);
     #else
     stack[2].s_class = (IntPtr) GCHandle.Alloc(parent);
     #endif
     staticInterceptor.Invoke("getFont$#", "getFont(bool*, QWidget*)", stack);
     ok = stack[1].s_bool;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[2].s_class);
     #else
     ((GCHandle) stack[2].s_class).SynchronizedFree();
     #endif
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).SynchronizedFree();
     #endif
     return (QFont) returnValue;
 }
Пример #28
0
 public void GetContentsMargins(ref int left, ref int top, ref int right, ref int bottom)
 {
     StackItem[] stack = new StackItem[5];
     stack[1].s_int = left;
     stack[2].s_int = top;
     stack[3].s_int = right;
     stack[4].s_int = bottom;
     interceptor.Invoke("getContentsMargins$$$$", "getContentsMargins(int*, int*, int*, int*) const", stack);
     left = stack[1].s_int;
     top = stack[2].s_int;
     right = stack[3].s_int;
     bottom = stack[4].s_int;
     return;
 }
Пример #29
0
 public void GetPageMargins(ref double left, ref double top, ref double right, ref double bottom, QPrinter.Unit unit)
 {
     StackItem[] stack = new StackItem[6];
     stack[1].s_double = left;
     stack[2].s_double = top;
     stack[3].s_double = right;
     stack[4].s_double = bottom;
     stack[5].s_int = (int) unit;
     interceptor.Invoke("getPageMargins$$$$$", "getPageMargins(qreal*, qreal*, qreal*, qreal*, QPrinter::Unit) const", stack);
     left = stack[1].s_double;
     top = stack[2].s_double;
     right = stack[3].s_double;
     bottom = stack[4].s_double;
     return;
 }
Пример #30
0
 public string CallTipsNextPrev(int dir, ref int ctshift)
 {
     StackItem[] stack = new StackItem[3];
     stack[1].s_int = dir;
     stack[2].s_int = ctshift;
     interceptor.Invoke("callTipsNextPrev$$", "callTipsNextPrev(int, int&)", stack);
     ctshift = stack[2].s_int;
     object returnValue = ((GCHandle) stack[0].s_class).Target;
     #if DEBUG
     DebugGCHandle.Free((GCHandle) stack[0].s_class);
     #else
     ((GCHandle) stack[0].s_class).Free();
     #endif
     return (string) returnValue;
 }