Наследование: Object, IDisposable
Пример #1
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 public void SetUniformValue(string name, QVector3D value)
 {
     interceptor.Invoke("setUniformValue$#", "setUniformValue(const char*, const QVector3D&)", typeof(void), typeof(string), name, typeof(QVector3D), value);
 }
Пример #2
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 public void SetUniformValueArray(int location, QVector3D values, int count)
 {
     interceptor.Invoke("setUniformValueArray$#$", "setUniformValueArray(int, const QVector3D*, int)", typeof(void), typeof(int), location, typeof(QVector3D), values, typeof(int), count);
 }
Пример #3
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 public static double DotProduct(QVector3D v1, QVector3D v2)
 {
     return (double) staticInterceptor.Invoke("dotProduct##", "dotProduct(const QVector3D&, const QVector3D&)", typeof(double), typeof(QVector3D), v1, typeof(QVector3D), v2);
 }
Пример #4
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 public void SetUniformValue(int location, QVector3D value)
 {
     interceptor.Invoke("setUniformValue$#", "setUniformValue(int, const QVector3D&)", typeof(void), typeof(int), location, typeof(QVector3D), value);
 }
Пример #5
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 public void Rotate(double angle, QVector3D vector)
 {
     interceptor.Invoke("rotate$#", "rotate(qreal, const QVector3D&)", typeof(void), typeof(double), angle, typeof(QVector3D), vector);
 }
Пример #6
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 public void Translate(QVector3D vector)
 {
     interceptor.Invoke("translate#", "translate(const QVector3D&)", typeof(void), typeof(QVector3D), vector);
 }
Пример #7
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 public static QDataStream Write(QDataStream arg1, QVector3D arg2)
 {
     return (QDataStream) staticInterceptor.Invoke("operator<<##", "operator<<(QDataStream&, const QVector3D&)", typeof(QDataStream), typeof(QDataStream), arg1, typeof(QVector3D), arg2);
 }
Пример #8
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 public QVector3D Map(QVector3D point)
 {
     return (QVector3D) interceptor.Invoke("map#", "map(const QVector3D&) const", typeof(QVector3D), typeof(QVector3D), point);
 }
Пример #9
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 public static bool QFuzzyCompare(QVector3D v1, QVector3D v2)
 {
     return (bool) staticInterceptor.Invoke("qFuzzyCompare##", "qFuzzyCompare(const QVector3D&, const QVector3D&)", typeof(bool), typeof(QVector3D), v1, typeof(QVector3D), v2);
 }
Пример #10
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 public static QDataStream Read(QDataStream arg1, QVector3D arg2)
 {
     return (QDataStream) staticInterceptor.Invoke("operator>>##", "operator>>(QDataStream&, QVector3D&)", typeof(QDataStream), typeof(QDataStream), arg1, typeof(QVector3D), arg2);
 }
Пример #11
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 public double DistanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3)
 {
     return (double) interceptor.Invoke("distanceToPlane###", "distanceToPlane(const QVector3D&, const QVector3D&, const QVector3D&) const", typeof(double), typeof(QVector3D), plane1, typeof(QVector3D), plane2, typeof(QVector3D), plane3);
 }
Пример #12
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 public double DistanceToLine(QVector3D point, QVector3D direction)
 {
     return (double) interceptor.Invoke("distanceToLine##", "distanceToLine(const QVector3D&, const QVector3D&) const", typeof(double), typeof(QVector3D), point, typeof(QVector3D), direction);
 }
Пример #13
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 public static QVector3D Normal(QVector3D v1, QVector3D v2, QVector3D v3)
 {
     return (QVector3D) staticInterceptor.Invoke("normal###", "normal(const QVector3D&, const QVector3D&, const QVector3D&)", typeof(QVector3D), typeof(QVector3D), v1, typeof(QVector3D), v2, typeof(QVector3D), v3);
 }
Пример #14
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 public void SetUniformValueArray(string name, QVector3D values, int count)
 {
     interceptor.Invoke("setUniformValueArray$#$", "setUniformValueArray(const char*, const QVector3D*, int)", typeof(void), typeof(string), name, typeof(QVector3D), values, typeof(int), count);
 }
Пример #15
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 public QVector4D(QVector3D vector, double wpos)
     : this((Type) null)
 {
     CreateProxy();
     interceptor.Invoke("QVector4D#$", "QVector4D(const QVector3D&, qreal)", typeof(void), typeof(QVector3D), vector, typeof(double), wpos);
 }
Пример #16
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 public void LookAt(QVector3D eye, QVector3D center, QVector3D up)
 {
     interceptor.Invoke("lookAt###", "lookAt(const QVector3D&, const QVector3D&, const QVector3D&)", typeof(void), typeof(QVector3D), eye, typeof(QVector3D), center, typeof(QVector3D), up);
 }
Пример #17
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 public void SetAttributeArray(int location, QVector3D values)
 {
     interceptor.Invoke("setAttributeArray$#", "setAttributeArray(int, const QVector3D*)", typeof(void), typeof(int), location, typeof(QVector3D), values);
 }
Пример #18
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 public QVector3D MapVector(QVector3D vector)
 {
     return (QVector3D) interceptor.Invoke("mapVector#", "mapVector(const QVector3D&) const", typeof(QVector3D), typeof(QVector3D), vector);
 }
Пример #19
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 public void SetAttributeArray(string name, QVector3D values, int stride)
 {
     interceptor.Invoke("setAttributeArray$#$", "setAttributeArray(const char*, const QVector3D*, int)", typeof(void), typeof(string), name, typeof(QVector3D), values, typeof(int), stride);
 }
Пример #20
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 public void Scale(QVector3D vector)
 {
     interceptor.Invoke("scale#", "scale(const QVector3D&)", typeof(void), typeof(QVector3D), vector);
 }
Пример #21
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 public void SetAttributeArray(string name, QVector3D values)
 {
     interceptor.Invoke("setAttributeArray$#", "setAttributeArray(const char*, const QVector3D*)", typeof(void), typeof(string), name, typeof(QVector3D), values);
 }
Пример #22
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 public QVector2D(QVector3D vector)
     : this((Type) null)
 {
     CreateProxy();
     interceptor.Invoke("QVector2D#", "QVector2D(const QVector3D&)", typeof(void), typeof(QVector3D), vector);
 }
Пример #23
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 public static QVector3D CrossProduct(QVector3D v1, QVector3D v2)
 {
     return (QVector3D) staticInterceptor.Invoke("crossProduct##", "crossProduct(const QVector3D&, const QVector3D&)", typeof(QVector3D), typeof(QVector3D), v1, typeof(QVector3D), v2);
 }