public void RemoveShader(QGLShader shader) { interceptor.Invoke("removeShader#", "removeShader(QGLShader*)", typeof(void), typeof(QGLShader), shader); }
public bool AddShader(QGLShader shader) { return (bool) interceptor.Invoke("addShader#", "addShader(QGLShader*)", typeof(bool), typeof(QGLShader), shader); }