protected override void GenerateVertexConnections() { for (int i = 0; i < this.NodeCount; i++) { QGEdge edge = this.PerimeterVertexList[i].CreateEdgeIfAbsent(this.PerimeterVertexList[(i + 1 < this.NodeCount) ? i + 1 : 0]); edge.UserDeletable = false; } }
public QGEdgeLabelEventArgs(QGEdge edge) { this.Edge = edge; }