private bool touch() { if (alive && Clock.TimeRemaining(timer) > 700) { dontClose = true; Clock.Update(ref this.timer, close, 5000, false); dontClose = false; return(true); } else { return(false); } }
private bool touch() { if (alive && Clock.TimeRemaining(timer) > 700) { dontClose = true; Clock.Update(ref this.timer, close, 5000, false); dontClose = false; return(true); } else { return(false); } }