Пример #1
0
        public void PreloadNextTrack(Track Track)
        {
            lock (preloadLock)
            {
                if (PreloadStream.Track != Track)
                {
                    PreloadStream.Close();
                    PreloadStream.Dispose();

                    if (Track != null && Track.ConfirmExists)
                    {
                        PreloadStream = new AudioStreamFile(Track,
                                                            gainDB + volumeDB,
                                                            equalizer,
                                                            numEqBands,
                                                            equalizerOn,
                                                            replayGain);

                        if (PreloadStream.Frequency < 0)
                        {
                            PreloadStream = AudioStream.NullStream;
                        }
                        NextTrack = Track;
                    }
                }
            }
        }
Пример #2
0
        private bool startFileStream(Track Track)
        {
            try
            {
                oldStream = Stream;

                if ((Track == PreloadStream.Track) || File.Exists(Track.FilePath))
                {
                    PlayingTrack = Track;
                    totalTime    = PlayingTrack.Duration;

                    if (oldStream != null && oldStream.Frequency != Track.SampleRate && output != null)
                    {
                        matchFrequenciesDelayBytes = output.BufferSize * 3 / 2; // factor of 3 to prevent 24 bit meltdown
                    }

                    if (Track == PreloadStream.Track)
                    {
                        Stream = PreloadStream;
                        System.Diagnostics.Debug.WriteLine("Preload Track Hit");
                    }
                    else
                    {
                        Stream = new AudioStreamFile(PlayingTrack,
                                                     gainDB + volumeDB,
                                                     equalizer,
                                                     numEqBands,
                                                     equalizerOn,
                                                     controller.ReplayGain);

                        System.Diagnostics.Debug.WriteLine("Preload Track Miss");

                        if (Stream.Frequency < 0)
                        {
                            return(false);
                        }
                    }

                    PreloadStream = AudioStream.NullStream;

                    Clock.DoOnMainThread(closeOldStream, 1000);

                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            catch { return(false); }
        }
Пример #3
0
 public void Dispose()
 {
     try
     {
         Stop();
         System.Threading.Thread.Sleep(250);
         if (output != null)
         {
             output.Kill();
             output.Dispose();
         }
         stream.Close();
         stream.Dispose();
         stream = AudioStream.NullStream;
         preloadStream.Close();
         preloadStream.Dispose();
         preloadStream = AudioStream.NullStream;
         AudioStreamFile.FreeBassPlugins();
         AudioStreamFile.UnregisterBASS();
         OutputASIO.Unload();
     }
     catch { }
 }
Пример #4
0
        public void DoReplayGainAnalysis()
        {
            try
            {
                Controller.ShowMessage("Starting volume leveling analysis...");

                List <List <Track> > albums = partitionByAlbum(tracks);

                byte[]  buffer = new byte[READ_BUFFER_SIZE];
                float[] left   = new float[READ_BUFFER_SIZE / 4];
                float[] right  = new float[READ_BUFFER_SIZE / 4];
                int     numSamples;

                foreach (List <Track> album in albums)
                {
                    try
                    {
                        if (rga.InitGainAnalysis(album[0].SampleRate))
                        {
                            foreach (Track t in album)
                            {
                                AudioStream stream = new AudioStreamFile(t, 0, new float[10], 10, false, ReplayGainMode.Off);

                                while ((numSamples = stream.Read(buffer, 0, READ_BUFFER_SIZE)) > 0)
                                {
                                    int inputBufferSize = numSamples / 4;
                                    for (int i = 0; i < inputBufferSize; i++)
                                    {
                                        left[i]  = AudioStreamBass.from16Bit(buffer[i * 4 + 1] * 0x100 + buffer[i * 4]);
                                        right[i] = AudioStreamBass.from16Bit(buffer[i * 4 + 3] * 0x100 + buffer[i * 4 + 2]);
                                    }
                                    rga.AnalyzeSamples(left, right, inputBufferSize);
                                    if (cancel)
                                    {
                                        callback();
                                        return;
                                    }
                                }
                                stream.Close();
                                t.ReplayGainTrack = rga.GetTrackGain();
                                numTracksDone++;
                                Controller.ShowMessage(String.Format("{0}/{1}: Volume analyzed for '{2}'", numTracksDone.ToString(), numTracks.ToString(), t.ToShortString()));
                            }
                            float albumGain = rga.GetAlbumGain();
                            foreach (Track t in album)
                            {
                                t.ReplayGainAlbum = albumGain;
                            }
                            if (Setting.WriteReplayGainTags)
                            {
                                foreach (Track t in album)
                                {
                                    t.ChangeType |= ChangeType.WriteTags;
                                }
                                TrackWriter.AddToUnsavedTracks(album);
                                TrackWriter.Start();
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        System.Diagnostics.Debug.WriteLine(ex.ToString());
                    }
                }
            }
            catch (Exception ex)
            {
                System.Diagnostics.Debug.WriteLine(ex.ToString());
            }
            callback();
        }