Trace() публичный статический Метод

public static Trace ( string message ) : void
message string
Результат void
Пример #1
0
        private void OnSellButtonPressed(object sender, ButtonPressedEventArgs e)
        {
            Item item = ModPlayer.GetHoveredItem();

            if (item == null)
            {
                ModLogger.Trace("Item was null.");
                return;
            }

            ModLogger.Trace($"{Game1.player.Name} pressed {e.Button} and has selected {item}.");

            if (Config.CheckIfItemsCanBeShipped == true && ModPlayer.CheckIfItemCanBeShipped(item) == false)
            {
                ModLogger.Info("Item can't be shipped.");
                return;
            }

            ModPlayer.AddItemToShippingBin(item);

            ModPlayer.OrganizeShippingBin();

            ModPlayer.RemoveItemFromPlayerInventory(item);

            ModUtils.SendHUDMessage($"Sent {item.Stack} {item.DisplayName} to the Shipping Bin!");

            Game1.playSound("Ship");
        }
Пример #2
0
        public static Item GetHoveredItem()
        {
            IClickableMenu currentMenu = (Game1.activeClickableMenu as GameMenu)?.GetCurrentPage() ?? Game1.activeClickableMenu;
            Item           currentItem = null;

            switch (currentMenu)
            {
            // Chests
            //case MenuWithInventory menu:
            //    currentItem = Game1.player.CursorSlotItem ?? menu.heldItem ?? menu.hoveredItem;
            //    break;

            //case ProfileMenu menu:
            //    currentItem = menu.hoveredItem;
            //    break;

            case InventoryPage menu:
                currentItem = Game1.player.CursorSlotItem ?? ModEntry.Helper.Reflection.GetField <Item>(menu, "hoveredItem").GetValue();
                break;

            default:
                string message = "You are not in the inventory!";

                ModLogger.Trace(message);
                ModUtils.SendHUDMessage(message, HUDMessage.error_type);
                break;
            }

            return(currentItem);
        }