private static QFontData BuildFont(Font font, QFontBuilderConfiguration config, string saveName) { Builder builder = new Builder(font, config); return builder.BuildFontData(saveName); }
private static QFontData BuildFont(Font font, QFontBuilderConfiguration config, string saveName) { Builder builder = new Builder(font, config); return(builder.BuildFontData(saveName)); }
private static QFontData BuildFont(Font font, QFontBuilderConfiguration config, string saveName, out QFont dropShadowFont){ var builder = new Builder<QFont>(font, config); return builder.BuildFontData(saveName, out dropShadowFont); }
public static void CreateTextureFontFiles(Font font, string newFontName, QFontBuilderConfiguration config) { var fontData = BuildFont(font, config, newFontName); Builder.SaveQFontDataToFile(fontData, newFontName); }
public NxFont (string fileName, float size, float height, FontStyle style, NxFontBuilderConfiguration config) { optionsStack = new ConcurrentStack<QFontRenderOptions> (); PrivateFontCollection pfc = new PrivateFontCollection(); pfc.AddFontFile(fileName); var fontFamily = pfc.Families[0]; if (!fontFamily.IsStyleAvailable(style)) throw new ArgumentException("Font file: " + fileName + " does not support style: " + style ); if (config == null) { throw new ArgumentNullException ("config"); } float fontScale; var transToVp = SetupTransformViewport (height, config.TransformToCurrentOrthogProjection, config.Transform, out fontScale); var internalConfig = new QFontBuilderConfiguration (config.AddDropShadow); internalConfig.SuperSampleLevels = config.SuperSampleLevels; if (internalConfig.ShadowConfig != null) { internalConfig.ShadowConfig.blurRadius = config.BlurRadius; } using(var font = new Font(fontFamily, size * fontScale * config.SuperSampleLevels, style)){ var builder = new Builder<NxFont>(font, internalConfig); NxFont dropShadowFont; fontData = builder.BuildFontData(null, out dropShadowFont); DropShadow = dropShadowFont; } if (internalConfig.ShadowConfig != null) Options.DropShadowActive = true; if (transToVp != null) Options.TransformToViewport = transToVp; InitialiseGlyphRenderer(config.CharacterOutput, config.FontGlyphRenderer, config.DropShadowRenderer); }