Handles incoming connections on a single endpoint. When a socket connection is accepted, a ClientHandlerThread is created to handle the connection
 public AcceptorSocketDescriptor(IPEndPoint socketEndPoint, SocketSettings socketSettings, QuickFix.Dictionary sessionDict)
 {
     socketEndPoint_ = socketEndPoint;
     socketReactor_  = new ThreadedSocketReactor(socketEndPoint_, socketSettings, sessionDict);
 }
 public AcceptorSocketDescriptor(IPEndPoint socketEndPoint, SocketSettings socketSettings, QuickFix.Dictionary sessionDict)
 {
     socketEndPoint_ = socketEndPoint;
     socketReactor_ = new ThreadedSocketReactor(socketEndPoint_, socketSettings, sessionDict);
 }
Пример #3
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 public AcceptorSocketDescriptor(IPEndPoint socketEndPoint, SocketSettings socketSettings)
 {
     socketEndPoint_ = socketEndPoint;
     socketReactor_ = new ThreadedSocketReactor(socketEndPoint_, socketSettings);
 }
Пример #4
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 public AcceptorSocketDescriptor(IPEndPoint socketEndPoint, SocketSettings socketSettings)
 {
     socketEndPoint_ = socketEndPoint;
     socketReactor_  = new ThreadedSocketReactor(socketEndPoint_, socketSettings);
 }
 public AcceptorSocketDescriptor(IPEndPoint socketEndPoint)
 {
     socketEndPoint_ = socketEndPoint;
     socketReactor_ = new ThreadedSocketReactor(socketEndPoint_);
 }
Пример #6
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 public AcceptorSocketDescriptor(IPEndPoint socketEndPoint)
 {
     socketEndPoint_ = socketEndPoint;
     socketReactor_  = new ThreadedSocketReactor(socketEndPoint_);
 }