public void SetBlockCoordinates(GameGridCell cell) { Brick1.setBrickCoordinates(cell); Brick2.setBrickCoordinates(cell); Brick3.setBrickCoordinates(cell); Brick4.setBrickCoordinates(cell); }
public void setBrickCoordinates(GameGridCell cell) { if (Rect.X == cell.square.X && Rect.Y == cell.square.Y) { Coordinate = cell.coordinate; } }
public void fillGridCell(GameGridCell cell) { if (Rect.X == cell.square.X && Rect.Y == cell.square.Y) { cell.squareFilled = true; cell.brick = Text; cell.color = color; } }
public GameGrid() { for (int i = 0; i < 19; i++) { for (int j = 0; j < 10; j++) { cells[j, i] = new GameGridCell(); } } }