Пример #1
0
 private void RockTypesFromUnder()
 {
     // Try to add all the rock types found in the map
     if (!checkedRocksUnder && rockTypesUnder.NullOrEmpty())
     {
         foreach (IntVec3 c in this.OccupiedRect())
         {
             // What type of terrain are we over?
             TerrainDef td = c.GetTerrain(Map);
             // If this is a valid rock type, add it to the list
             if (QuarryUtility.IsValidQuarryRock(td, out QuarryRockType rockType, out string key) && !rocksUnder.Contains(rockType) && !rockTypesUnder.Contains(key))
             {
                 //    Log.Message($"{td} rock type {rockType.rockDef} blocks: {rockType.blockDef} with key {key}");
                 rocksUnder.Add(rockType);
                 rockTypesUnder.Add(key);
             }
         }
         checkedRocksUnder = true;
     }
     else
     {
         for (int i = 0; i < rockTypesUnder.Count; i++)
         {
             if (QuarrySettings.quarryableStone.TryGetValue(rockTypesUnder[i], out QuarryRockType rockType))
             {
                 rocksUnder.Add(rockType);
             }
         }
     }
 }
Пример #2
0
 private void ProcessBoolGrid()
 {
     foreach (IntVec3 c in map.AllCells)
     {
         boolGrid.Set(c, QuarryUtility.IsValidQuarryTerrain(map.terrainGrid.TerrainAt(c)));
     }
     Drawer.SetDirty();
 }
Пример #3
0
 private void BuildDictionary()
 {
     if (QuarrySettings.oreDictionary == null)
     {
         OreDictionary.Build();
     }
     if (QuarrySettings.quarryableStone == null)
     {
         QuarryUtility.BuildStoneDict();
     }
     QuarryDefOf.QRY_ReclaimedSoil.fertility = QuarrySettings.reclaimedSoilFertility;
 }
Пример #4
0
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            base.SpawnSetup(map, respawningAfterLoad);

            facilityComp = GetComp <CompAffectedByFacilities>();

            if (firstSpawn)
            {
                // Set the initial quarry health
                quarryPercent = 1f;

                CellRect rect = this.OccupiedRect();
                // Remove this area from the quarry grid. Quarries can never be built here again
                map.GetComponent <QuarryGrid>().RemoveFromGrid(rect);

                foreach (IntVec3 c in rect)
                {
                    // What type of terrain are we over?
                    string rockType = c.GetTerrain(Map).label.Split(' ').Last().CapitalizeFirst();
                    // If this is a valid rock type, add it to the list
                    if (QuarryUtility.IsValidQuarryRock(rockType))
                    {
                        rockTypesUnder.Add(rockType);
                    }
                    // Change the terrain here to be quarried stone
                    if (rect.ContractedBy(WallThickness).Contains(c))
                    {
                        Map.terrainGrid.SetTerrain(c, QuarryDefOf.QRY_QuarriedGround);
                    }
                    else
                    {
                        Map.terrainGrid.SetTerrain(c, QuarryDefOf.QRY_QuarriedGroundWall);
                    }
                }
                // Now that all the cells have been processed, create ThingDef lists
                MakeThingDefListsFrom(RockTypesUnder);
                // Spawn filth for the quarry
                foreach (IntVec3 c in rect)
                {
                    SpawnFilth(c);
                }
                // Change the ground back to normal quarried stone where the ladders are
                // This is to negate the speed decrease and encourages pawns to use the ladders
                foreach (IntVec3 offset in LadderOffsets)
                {
                    Map.terrainGrid.SetTerrain(Position + offset.RotatedBy(Rotation), QuarryDefOf.QRY_QuarriedGround);
                }
            }
        }
Пример #5
0
 private void MakeThingDefListsFrom(List <string> stringList)
 {
     chunksUnder = new List <ThingDef>();
     blocksUnder = new List <ThingDef>();
     foreach (string str in stringList)
     {
         if (QuarryUtility.IsValidQuarryChunk(str, out ThingDef chunk))
         {
             chunksUnder.Add(chunk);
         }
         if (QuarryUtility.IsValidQuarryBlocks(str, out ThingDef blocks))
         {
             blocksUnder.Add(blocks);
         }
     }
 }
Пример #6
0
        private List <string> RockTypesFromMap()
        {
            // Try to add all the rock types found in the map
            List <string> list = new List <string>();
            List <string> tempRockTypesUnder = Find.World.NaturalRockTypesIn(Map.Tile).Select(r => r.LabelCap).ToList();

            foreach (string str in tempRockTypesUnder)
            {
                if (QuarryUtility.IsValidQuarryRock(str))
                {
                    list.Add(str);
                }
            }
            // This will cause an error if there still isn't a list, so make a new one using known rocks
            if (list.Count <= 0)
            {
                Log.Warning("Quarry:: No valid rock types were found in the map. Building list using vanilla rocks.");
                list = new List <string>()
                {
                    "Sandstone", "Limestone", "Granite", "Marble", "Slate"
                };
            }
            return(list);
        }
Пример #7
0
        public override void DoSettingsWindowContents(Rect rect)
        {
            Listing_Standard list = new Listing_Standard()
            {
                ColumnWidth = rect.width
            };

            Rect topRect    = rect.TopPart(0.25f);
            Rect bottomRect = rect.BottomPart(0.75f);
            Rect fullRect   = list.GetRect(Text.LineHeight).ContractedBy(4);
            Rect leftRect   = fullRect.LeftHalf().Rounded();
            Rect rightRect  = fullRect.RightHalf().Rounded();

            list.Begin(rect);

            list.QuarryHealthSetting();
            Listing_Standard listtop = list.BeginSection(topRect.height, true);

            {
                listtop.ColumnWidth = rect.width / 2;
                listtop.CheckboxLabeled(Static.LetterSent, ref QuarrySettings.letterSent, Static.ToolTipLetter);
                listtop.CheckboxLabeled(Static.AllowRottable, ref QuarrySettings.allowRottable, Static.ToolTipAllowRottable);
                listtop.NewColumn();
                listtop.LabeledScrollbarSetting("QRY_SettingsJunkChance".Translate(QuarrySettings.junkChance), ref QuarrySettings.junkChance, Static.ToolTipJunkChance);
                listtop.LabeledScrollbarSetting("QRY_SettingsChunkChance".Translate(QuarrySettings.chunkChance), ref QuarrySettings.chunkChance, Static.ToolTipChunkChance);
                listtop.LabeledScrollbarSetting("QRY_SettingsResourceModifier".Translate(QuarrySettings.resourceModifer * 100), ref QuarrySettings.resourceModifer, Static.ToolTipResourceModifier);
            }
            list.EndSection(listtop);

            /*
             * Listing_Standard listbottom = list.BeginSection(bottomRect.height, true);
             * {
             *
             * }
             * list.EndSection(listbottom);
             */
            list.End();
            {
                Rect DictInterfaceRect = bottomRect.TopPart(0.25f).Rounded();
                {
                    Rect labelRect = DictInterfaceRect.TopPart(0.75f).Rounded();
                    Text.Font   = GameFont.Medium;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Widgets.Label(labelRect, Static.LabelDictionary);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.UpperLeft;
                }
                {
                    Rect buttonsRect = DictInterfaceRect.BottomPart(0.25f).Rounded();
                    Rect addRect     = buttonsRect.LeftThird();
                    Rect rmvRect     = buttonsRect.MiddleThird();
                    Rect resRect     = buttonsRect.RightThird();

                    // Add an entry to the dictionary
                    if (Widgets.ButtonText(addRect, Static.LabelAddThing))
                    {
                        List <FloatMenuOption> thingList = new List <FloatMenuOption>();
                        foreach (ThingDef current in from t in QuarryUtility.PossibleThingDefs()
                                 orderby t.label
                                 select t)
                        {
                            bool skip = false;
                            for (int i = 0; i < QuarrySettings.oreDictionary.Count; i++)
                            {
                                if (QuarrySettings.oreDictionary[i].thingDef == current)
                                {
                                    skip = true;
                                    break;
                                }
                            }
                            ;
                            if (skip)
                            {
                                continue;
                            }

                            thingList.Add(new FloatMenuOption(current.LabelCap, delegate {
                                QuarrySettings.oreDictionary.Add(new ThingCountExposable(current, 1));
                            }));
                        }
                        FloatMenu menu = new FloatMenu(thingList);
                        Find.WindowStack.Add(menu);
                    }

                    // Remove an entry from the dictionary
                    if (Widgets.ButtonText(rmvRect, Static.LabelRemoveThing) && QuarrySettings.oreDictionary.Count >= 2)
                    {
                        List <FloatMenuOption> thingList = new List <FloatMenuOption>();
                        foreach (ThingCountExposable current in from t in QuarrySettings.oreDictionary
                                 orderby t.thingDef.label
                                 select t)
                        {
                            ThingDef localTd = current.thingDef;
                            thingList.Add(new FloatMenuOption(localTd.LabelCap, delegate {
                                for (int i = 0; i < QuarrySettings.oreDictionary.Count; i++)
                                {
                                    if (QuarrySettings.oreDictionary[i].thingDef == localTd)
                                    {
                                        QuarrySettings.oreDictionary.Remove(QuarrySettings.oreDictionary[i]);
                                        break;
                                    }
                                }
                                ;
                            }));
                        }
                        FloatMenu menu = new FloatMenu(thingList);
                        Find.WindowStack.Add(menu);
                    }

                    // Reset the dictionary
                    if (Widgets.ButtonText(resRect, Static.LabelResetList))
                    {
                        OreDictionary.Build();
                    }
                }

                {
                    Rect listRect = bottomRect.BottomPart(0.75f).Rounded();
                    Rect cRect    = listRect.ContractedBy(10f);
                    Rect position = listRect;
                    Rect outRect  = new Rect(0f, 0f, position.width, position.height);
                    Rect viewRect = new Rect(0f, 0f, position.width - 16f, scrollViewHeight);

                    float num = 0f;
                    List <ThingCountExposable> dict = new List <ThingCountExposable>(QuarrySettings.oreDictionary);

                    GUI.BeginGroup(position);
                    Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect, true);

                    foreach (var tc in dict.Select((value, index) => new { index, value }))
                    {
                        Rect entryRect    = new Rect(0f, num, viewRect.width, 32);
                        Rect iconRect     = entryRect.LeftPartPixels(32);
                        Rect labelRect    = new Rect(entryRect.LeftThird().x + 33f, entryRect.y, entryRect.LeftThird().width - 33f, entryRect.height);
                        Rect texEntryRect = new Rect(entryRect.LeftHalf().RightPartPixels(103).x, entryRect.y, 60f, entryRect.height);
                        Rect pctRect      = new Rect(entryRect.LeftHalf().RightPartPixels(41).x, entryRect.y, 40f, entryRect.height);
                        Rect sliderRect   = new Rect(entryRect.RightHalf().x, entryRect.y, entryRect.RightHalf().width, entryRect.height);

                        Widgets.ThingIcon(iconRect, tc.value.thingDef);
                        Widgets.Label(labelRect, tc.value.thingDef.LabelCap);
                        Widgets.Label(pctRect, $"{QuarrySettings.oreDictionary.WeightAsPercentageOf(tc.value.count).ToStringDecimal()}%");
                        int    val        = tc.value.count;
                        string nullString = null;
                        Widgets.TextFieldNumeric(
                            texEntryRect,
                            ref QuarrySettings.oreDictionary[tc.index].count,
                            ref nullString,
                            0, OreDictionary.MaxWeight);
                        val = Widgets.HorizontalSlider(
                            sliderRect,
                            QuarrySettings.oreDictionary[tc.index].count, 0f, OreDictionary.MaxWeight, true
                            ).RoundToAsInt(1);
                        if (val != QuarrySettings.oreDictionary[tc.index].count)
                        {
                            QuarrySettings.oreDictionary[tc.index].count = val;
                        }

                        if (Mouse.IsOver(entryRect))
                        {
                            Widgets.DrawHighlight(entryRect);
                        }
                        TooltipHandler.TipRegion(entryRect.LeftThird(), tc.value.thingDef.description);

                        num += 32f;
                        scrollViewHeight = num;
                    }

                    Widgets.EndScrollView();
                    GUI.EndGroup();
                }
            }
        }
Пример #8
0
        public static void BuildStoneDict()
        {
            QuarrySettings.quarryableStone = new Dictionary <string, QuarryRockType>();
            List <string>     processed   = new List <string>();
            List <TerrainDef> terrainDefs = DefDatabase <TerrainDef> .AllDefsListForReading;
            List <ThingDef>   rockDefs    = DefDatabase <ThingDef> .AllDefsListForReading.FindAll(x => x.building?.mineableThing != null /*&& x.building.mineableThing.defName.Contains("Chunk")*/);

            List <ThingDef> chunkDefs = DefDatabase <ThingDef> .AllDefsListForReading.FindAll(x => x.defName.Contains("Chunk") && rockDefs.Any(y => y.building.mineableThing == x));

            List <ThingDef> blockDefs = DefDatabase <ThingDef> .AllDefsListForReading.FindAll(x => x.defName.Contains("Blocks"));

            /*
             * Log.Message($"Quarry: Checking\n" +
             *      $"{blockDefs.Count} Blocks {((List<string>)blockDefs.Select(r => r.LabelCap)).ToCommaList()}" +
             *      $"\n\n{chunkDefs.Count} Chunks {((List<string>)chunkDefs.Select(r => r.LabelCap)).ToCommaList()}" +
             *      $"\n\n{rockDefs.Count} Rocks {((List<string>)rockDefs.Select(r => r.LabelCap)).ToCommaList()}" +
             *      $"\n\n{terrainDefs.Count} TerrainDefs {((List<string>)terrainDefs.Select(r => r.LabelCap)).ToCommaList()}");
             */
            List <QuarryableStoneDef> modDefs = DefDatabase <QuarryableStoneDef> .AllDefsListForReading;

            //		Log.Message($"Quarry: Checking {rockDefs.Count} rockDefs");
            foreach (var rockDef in rockDefs)
            {
                if (rockDef.building.naturalTerrain == null || QuarrySettings.quarryableStone.Values.Any(x => x.rockDef == rockDef))
                {
                    continue;
                }
                ThingDef   chunkDef        = rockDef.building.mineableThing;
                TerrainDef terrainNatural  = rockDef.building.naturalTerrain;
                TerrainDef terrainLeave    = rockDef.building.leaveTerrain;
                TerrainDef terrainSmoothed = terrainNatural?.smoothedTerrain ?? null;
                ThingDef   blockDef        = blockDefs.Find(x => x.label.Contains(rockDef.label)) ?? null;
                QuarrySettings.quarryableStone.Add(rockDef.LabelCap, new QuarryRockType(rockDef, chunkDef, blockDef));
                //	Log.Message($"Quarry:: RockDef New: {rockDef.LabelCap}:: rockDef: {rockDef}, chunkDef: {chunkDef}, blockDef: {blockDef}");
                if (!processed.Contains(rockDef.LabelCap))
                {
                    processed.Add(rockDef.LabelCap);
                }
            }
            //	Log.Message($"Quarry: Checking {modDefs.Count} QuarryableStoneDefs");
            foreach (var modDef in modDefs)
            {
                string   rockType = QuarryUtility.RockType(modDef.terrainTag);
                ThingDef rockDef  = modDef.rockDef ?? rockDefs.Find(x => x.defName.Contains(rockType));
                //	Log.Message($"Quarry: Checking modDef: {modDef} ");
                ThingDef chunkDef = modDef.chunkDef ?? chunkDefs.Find(x => x.defName.Contains(rockType));
                ThingDef blockDef = modDef.blockDef ?? blockDefs.Find(x => x.defName.Contains(rockType));
                if (chunkDef == null && rockDef != null)
                {
                    chunkDef = rockDef.building.mineableThing;
                }
                if (chunkDef != null)
                {
                    if (!modDef.terrainDefs.NullOrEmpty() && QuarrySettings.quarryableStone.First(x => x.Value.chunkDef == chunkDef).Value is QuarryRockType quarryRock)
                    {
                        quarryRock.terrainDefs.AddRange(modDef.terrainDefs);
                        //	Log.Message($"Quarry:: QuarryableStoneDef Updated: {rockType}:: rockDef: {rockDef}, chunkDef: {chunkDef}, blockDef: {blockDef}");
                    }
                    else
                    {
                        QuarrySettings.quarryableStone.Add(rockDef.LabelCap, new QuarryRockType(rockDef, chunkDef, blockDef));
                        //	Log.Message($"Quarry:: QuarryableStoneDef New: {rockType}:: rockDef: {rockDef}, chunkDef: {chunkDef}, blockDef: {blockDef}");
                    }
                    if (!processed.Contains(rockDef.LabelCap))
                    {
                        processed.Add(rockDef.LabelCap);
                    }
                }
            }
            //	Log.Message($"Quarry: Checking {terrainDefs.Count} terrainDefs");
            foreach (var terrainDef in terrainDefs)
            {
                if (QuarrySettings.quarryableStone.Values.Any(x => x.terrainDefs.Contains(terrainDef)))
                {
                    continue;
                }
                string   rockType = QuarryUtility.RockType(terrainDef.defName);
                ThingDef rockDef  = rockDefs.Find(x => x.defName.Contains(rockType));
                if (rockDef == null || rockType == "Sand")
                {
                    continue;
                }
                //	Log.Message($"Quarry: Checking terrainDef: {item} ");
                ThingDef chunkDef = chunkDefs.Find(x => x.defName.Contains(rockType));
                ThingDef blockDef = blockDefs.Find(x => x.defName.Contains(rockType));
                if (chunkDef == null && rockDef != null && ((rockDef.building.naturalTerrain != null && rockDef.building.naturalTerrain == terrainDef) || (rockDef.building.leaveTerrain != null && rockDef.building.leaveTerrain == terrainDef)))
                {
                    chunkDef = rockDef.building.mineableThing;
                }
                if (chunkDef != null)
                {
                    if (QuarrySettings.quarryableStone.First(x => x.Value.chunkDef == chunkDef).Value is QuarryRockType quarryRock)
                    {
                        quarryRock.terrainDefs.Add(terrainDef);
                        //	Log.Message($"Quarry:: TerrainDef Updated: {terrainDef}:: rockDef: {rockDef}, chunkDef: {chunkDef}, blockDef: {blockDef}");
                    }
                    else
                    {
                        QuarrySettings.quarryableStone.Add(rockDef.LabelCap, new QuarryRockType(rockDef, chunkDef, blockDef));
                        //	Log.Message($"Quarry:: TerrainDef New: {terrainDef}:: rockDef: {rockDef}, chunkDef: {chunkDef}, blockDef: {blockDef}");
                    }
                    if (!processed.Contains(rockDef.LabelCap))
                    {
                        processed.Add(rockDef.LabelCap);
                    }
                }
            }
            Log.Message($"Quarry:: Total {processed.Count} quarryable terrain found, processed: {processed.ToCommaList()}" + (modDefs.Count > 0 ? $"\n{modDefs.Count} QuarryableStoneDef's found" : ""));
        }
Пример #9
0
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            base.SpawnSetup(map, respawningAfterLoad);

            facilityComp = GetComp <CompAffectedByFacilities>();

            if (firstSpawn)
            {
                // Set the initial quarry health
                quarryPercent = 1f;

                CellRect rect = this.OccupiedRect();
                // Remove this area from the quarry grid. Quarries can never be built here again
                //    map.GetComponent<QuarryGrid>().RemoveFromGrid(rect);

                foreach (IntVec3 c in rect)
                {
                    // What type of terrain are we over?
                    TerrainDef td = c.GetTerrain(Map);
                    // Original method, problem here is that mods that use prefixes like Alpha Biomes "AB_" trigger the split and only pass the prefix, not the defname
                    //    string rockType = td.defName.Split('_').First();
                    // this seems like a better method, mods with prfixes are a little easier to handle stone from
                    string rockType = td.defName;
                    if (rockType.EndsWith("_Rough"))
                    {
                        rockType = rockType.Replace("_Rough", "");
                    }
                    else
                    if (rockType.EndsWith("_RoughHewn"))
                    {
                        rockType = rockType.Replace("_RoughHewn", "");
                    }
                    else
                    if (rockType.EndsWith("_Smooth"))
                    {
                        rockType = rockType.Replace("_Smooth", "");
                    }
                    else
                    {
                        continue;
                    }
                    //   crappy alpha biomes compatability, gotta be a better method
                    if (rockType.StartsWith("GU_"))
                    {
                        rockType = rockType.Replace("GU_", "");
                    }
                    if (rockType.StartsWith("AB_"))
                    {
                        rockType = rockType.Replace("AB_", "");
                    }
                    // If this is a valid rock type, add it to the list
                    if (QuarryUtility.IsValidQuarryRock(rockType))
                    {
                        rockTypesUnder.Add(rockType);
                    }
                    // Change the terrain here to be quarried stone
                    if (rect.ContractedBy(WallThickness).Contains(c))
                    {
                        Map.terrainGrid.SetTerrain(c, QuarryDefOf.QRY_QuarriedGround);
                    }
                    else
                    {
                        Map.terrainGrid.SetTerrain(c, QuarryDefOf.QRY_QuarriedGroundWall);
                    }
                }
                // Now that all the cells have been processed, create ThingDef lists
                MakeThingDefListsFrom(RockTypesUnder);
                // Spawn filth for the quarry
                foreach (IntVec3 c in rect)
                {
                    SpawnFilth(c);
                }
                // Change the ground back to normal quarried stone where the ladders are
                // This is to negate the speed decrease and encourages pawns to use the ladders
                foreach (IntVec3 offset in LadderOffsets)
                {
                    Map.terrainGrid.SetTerrain(Position + offset.RotatedBy(Rotation), QuarryDefOf.QRY_QuarriedGround);
                }
            }
        }
Пример #10
0
        public override void DoSettingsWindowContents(Rect rect)
        {
            Listing_Standard list = new Listing_Standard()
            {
                ColumnWidth = rect.width
            };

            list.Begin(rect);
            list.Gap(10);
            {
                Rect fullRect  = list.GetRect(Text.LineHeight);
                Rect leftRect  = fullRect.LeftHalf().Rounded();
                Rect rightRect = fullRect.RightHalf().Rounded();

                if (QuarrySettings.quarryMaxHealth <= 10000)
                {
                    Widgets.Label(leftRect, "QRY_DepletionLabel".Translate(QuarrySettings.quarryMaxHealth.ToString("N0")));
                }
                else
                {
                    Widgets.Label(leftRect, "QRY_DepletionLabel".Translate("Infinite"));
                }

                //Increment timer value by -100 (button).
                if (Widgets.ButtonText(new Rect(rightRect.xMin, rightRect.y, rightRect.height, rightRect.height), "-", true, false, true))
                {
                    if (QuarrySettings.quarryMaxHealth >= 200)
                    {
                        QuarrySettings.quarryMaxHealth -= 100;
                    }
                }

                QuarrySettings.quarryMaxHealth = Widgets.HorizontalSlider(
                    new Rect(rightRect.xMin + rightRect.height + 10f, rightRect.y, rightRect.width - ((rightRect.height * 2) + 20f), rightRect.height),
                    QuarrySettings.quarryMaxHealth, 100f, 10100f, true).RoundToAsInt(100);

                //Increment timer value by +100 (button).
                if (Widgets.ButtonText(new Rect(rightRect.xMax - rightRect.height, rightRect.y, rightRect.height, rightRect.height), "+", true, false, true))
                {
                    if (QuarrySettings.quarryMaxHealth < 10100)
                    {
                        QuarrySettings.quarryMaxHealth += 100;
                    }
                }

                list.Gap(25);

                {
                    Rect letterRect = list.GetRect(Text.LineHeight).LeftHalf().Rounded();

                    Widgets.CheckboxLabeled(letterRect, Static.LetterSent, ref QuarrySettings.letterSent);
                    if (Mouse.IsOver(letterRect))
                    {
                        Widgets.DrawHighlight(letterRect);
                    }
                    TooltipHandler.TipRegion(letterRect, Static.ToolTipLetter);
                }

                list.Gap(25);

                {
                    Rect junkRect         = list.GetRect(Text.LineHeight).LeftHalf().Rounded();
                    Rect junkSliderOffset = junkRect.RightHalf().Rounded().RightPartPixels(200);

                    Widgets.Label(junkRect, "QRY_SettingsJunkChance".Translate(QuarrySettings.junkChance));
                    QuarrySettings.junkChance = Widgets.HorizontalSlider(
                        junkSliderOffset,
                        QuarrySettings.junkChance, 0f, 100f, true).RoundToAsInt(5);
                    if (Mouse.IsOver(junkRect))
                    {
                        Widgets.DrawHighlight(junkRect);
                    }
                    TooltipHandler.TipRegion(junkRect, Static.ToolTipJunkChance);
                }

                list.Gap(25);

                {
                    Rect chunkRect         = list.GetRect(Text.LineHeight).LeftHalf().Rounded();
                    Rect chunkSliderOffset = chunkRect.RightHalf().Rounded().RightPartPixels(200);

                    Widgets.Label(chunkRect, "QRY_SettingsChunkChance".Translate(QuarrySettings.chunkChance));
                    QuarrySettings.chunkChance = Widgets.HorizontalSlider(
                        chunkSliderOffset,
                        QuarrySettings.chunkChance, 0f, 100f, true).RoundToAsInt(5);
                    if (Mouse.IsOver(chunkRect))
                    {
                        Widgets.DrawHighlight(chunkRect);
                    }
                    TooltipHandler.TipRegion(chunkRect, Static.ToolTipChunkChance);
                }

                list.Gap(15);
                {
                    Rect labelRect = list.GetRect(32).Rounded();
                    Text.Font   = GameFont.Medium;
                    Text.Anchor = TextAnchor.MiddleCenter;
                    Widgets.Label(labelRect, Static.LabelDictionary);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.UpperLeft;
                }
                list.Gap(1);

                {
                    Rect buttonsRect = list.GetRect(Text.LineHeight).Rounded();
                    Rect addRect     = buttonsRect.LeftThird();
                    Rect rmvRect     = buttonsRect.MiddleThird();
                    Rect resRect     = buttonsRect.RightThird();

                    // Add an entry to the dictionary
                    if (Widgets.ButtonText(addRect, Static.LabelAddThing))
                    {
                        List <FloatMenuOption> thingList = new List <FloatMenuOption>();
                        foreach (ThingDef current in from t in QuarryUtility.PossibleThingDefs()
                                 orderby t.label
                                 select t)
                        {
                            bool skip = false;
                            for (int i = 0; i < QuarrySettings.oreDictionary.Count; i++)
                            {
                                if (QuarrySettings.oreDictionary[i].thingDef == current)
                                {
                                    skip = true;
                                    break;
                                }
                            }
                            ;
                            if (skip)
                            {
                                continue;
                            }

                            thingList.Add(new FloatMenuOption(current.LabelCap, delegate {
                                QuarrySettings.oreDictionary.Add(new ThingCountExposable(current, 1));
                            }));
                        }
                        FloatMenu menu = new FloatMenu(thingList);
                        Find.WindowStack.Add(menu);
                    }

                    // Remove an entry from the dictionary
                    if (Widgets.ButtonText(rmvRect, Static.LabelRemoveThing) && QuarrySettings.oreDictionary.Count >= 2)
                    {
                        List <FloatMenuOption> thingList = new List <FloatMenuOption>();
                        foreach (ThingCountExposable current in from t in QuarrySettings.oreDictionary
                                 orderby t.thingDef.label
                                 select t)
                        {
                            ThingDef localTd = current.thingDef;
                            thingList.Add(new FloatMenuOption(localTd.LabelCap, delegate {
                                for (int i = 0; i < QuarrySettings.oreDictionary.Count; i++)
                                {
                                    if (QuarrySettings.oreDictionary[i].thingDef == localTd)
                                    {
                                        QuarrySettings.oreDictionary.Remove(QuarrySettings.oreDictionary[i]);
                                        break;
                                    }
                                }
                                ;
                            }));
                        }
                        FloatMenu menu = new FloatMenu(thingList);
                        Find.WindowStack.Add(menu);
                    }

                    // Reset the dictionary
                    if (Widgets.ButtonText(resRect, Static.LabelResetList))
                    {
                        OreDictionary.Build();
                    }
                }

                list.Gap(5);
                {
                    Rect listRect = list.GetRect(300f).Rounded();
                    Rect cRect    = listRect.ContractedBy(10f);
                    Rect position = new Rect(cRect.x, cRect.y, cRect.width, cRect.height);
                    Rect outRect  = new Rect(0f, 0f, position.width, position.height);
                    Rect viewRect = new Rect(0f, 0f, position.width - 16f, scrollViewHeight);

                    float num = 0f;
                    List <ThingCountExposable> dict = new List <ThingCountExposable>(QuarrySettings.oreDictionary);

                    GUI.BeginGroup(position);
                    Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect, true);

                    foreach (var tc in dict.Select((value, index) => new { index, value }))
                    {
                        Rect entryRect    = new Rect(0f, num, viewRect.width, 32);
                        Rect iconRect     = entryRect.LeftPartPixels(32);
                        Rect labelRect    = new Rect(entryRect.LeftThird().x + 33f, entryRect.y, entryRect.LeftThird().width - 33f, entryRect.height);
                        Rect texEntryRect = new Rect(entryRect.LeftHalf().RightPartPixels(103).x, entryRect.y, 60f, entryRect.height);
                        Rect pctRect      = new Rect(entryRect.LeftHalf().RightPartPixels(41).x, entryRect.y, 40f, entryRect.height);
                        Rect sliderRect   = new Rect(entryRect.RightHalf().x, entryRect.y, entryRect.RightHalf().width, entryRect.height);

                        Widgets.ThingIcon(iconRect, tc.value.thingDef);
                        Widgets.Label(labelRect, tc.value.thingDef.LabelCap);
                        Widgets.Label(pctRect, $"{QuarrySettings.oreDictionary.WeightAsPercentageOf(tc.value.count).ToStringDecimal()}%");
                        int    val        = tc.value.count;
                        string nullString = null;
                        Widgets.TextFieldNumeric(
                            texEntryRect,
                            ref QuarrySettings.oreDictionary[tc.index].count,
                            ref nullString,
                            0, OreDictionary.MaxWeight);
                        val = Widgets.HorizontalSlider(
                            sliderRect,
                            QuarrySettings.oreDictionary[tc.index].count, 0f, OreDictionary.MaxWeight, true
                            ).RoundToAsInt(1);
                        if (val != QuarrySettings.oreDictionary[tc.index].count)
                        {
                            QuarrySettings.oreDictionary[tc.index].count = val;
                        }

                        if (Mouse.IsOver(entryRect))
                        {
                            Widgets.DrawHighlight(entryRect);
                        }
                        TooltipHandler.TipRegion(entryRect.LeftThird(), tc.value.thingDef.description);

                        num += 32f;
                        scrollViewHeight = num;
                    }

                    Widgets.EndScrollView();
                    GUI.EndGroup();
                }

                list.End();
            }
        }