Пример #1
0
        public static edict_t PickFirst(edict_t self)
        {
            if (!PlayerTrail.trail_active)
            {
                return(null);
            }

            var marker = PlayerTrail.trail_head;

            for (var n = PlayerTrail.TRAIL_LENGTH; n > 0; n--)
            {
                if (PlayerTrail.trail[marker].timestamp <= self.monsterinfo.trail_time)
                {
                    marker = PlayerTrail.NEXT(marker);
                }
                else
                {
                    break;
                }
            }

            if (GameUtil.visible(self, PlayerTrail.trail[marker]))
            {
                return(PlayerTrail.trail[marker]);
            }

            if (GameUtil.visible(self, PlayerTrail.trail[PlayerTrail.PREV(marker)]))
            {
                return(PlayerTrail.trail[PlayerTrail.PREV(marker)]);
            }

            return(PlayerTrail.trail[marker]);
        }
Пример #2
0
        public static void Add(float[] spot)
        {
            float[] temp = { 0, 0, 0 };

            if (!PlayerTrail.trail_active)
            {
                return;
            }

            Math3D.VectorCopy(spot, PlayerTrail.trail[PlayerTrail.trail_head].s.origin);

            PlayerTrail.trail[PlayerTrail.trail_head].timestamp = GameBase.level.time;

            Math3D.VectorSubtract(spot, PlayerTrail.trail[PlayerTrail.PREV(PlayerTrail.trail_head)].s.origin, temp);
            PlayerTrail.trail[PlayerTrail.trail_head].s.angles[1] = Math3D.vectoyaw(temp);

            PlayerTrail.trail_head = PlayerTrail.NEXT(PlayerTrail.trail_head);
        }
Пример #3
0
 public static edict_t LastSpot()
 {
     return(PlayerTrail.trail[PlayerTrail.PREV(PlayerTrail.trail_head)]);
 }