Пример #1
0
 private void DrawBlock(RenderTarget target, RenderStates states)
 {
     if (_gameController.Game != null)
     {
         var nextShape = _gameController.Game.NextShape;
         if (nextShape != null)
         {
             var shapeWidth  = nextShape.Blocks.Max(b => b.X) - nextShape.Blocks.Min(b => b.X) + 1;
             var shapeHeight = nextShape.Blocks.Max(b => b.Y) - nextShape.Blocks.Min(b => b.Y) + 1;
             var shape       = new UIShape(nextShape,
                                           PositionX + (Width - shapeWidth * UIBlock.Size) / 2 - (nextShape.X + nextShape.Blocks.Min(b => b.X)) * UIBlock.Size,
                                           PositionY + (Height - shapeHeight * UIBlock.Size) / 2 - (nextShape.Y + nextShape.Blocks.Min(b => b.Y)) * UIBlock.Size);
             shape.Draw(target, states);
         }
     }
 }
Пример #2
0
        private void DrawBlocks(RenderTarget target, RenderStates states)
        {
            if (_gameController.Game != null)
            {
                for (var i = 0; i < _gameController.Game.Width; i++)
                {
                    for (var j = 0; j < _gameController.Game.Height; j++)
                    {
                        if (_gameController.Game.Blocks[i, j] != null)
                        {
                            var block = new UIBlock(_gameController.Game.Blocks[i, j], PositionX, PositionY);
                            block.Draw(target, states);
                        }
                    }
                }

                if (_gameController.Game?.Shape != null)
                {
                    var shape = new UIShape(_gameController.Game.Shape, PositionX, PositionY);
                    shape.Draw(target, states);
                }
            }
        }