Пример #1
0
        public QuadTree(QuadPlane _owner, QuadTree _parent, int _level, Vector2 _offset)
        {
            owner  = _owner;
            parent = _parent;
            level  = _level;
            offset = _offset;

            scale = 1 / Mathf.Pow(2, level);

            meshData = MeshGenerator.GeneratePlane(owner.size, owner.radius, scale, offset);
        }
Пример #2
0
 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     QuadPlane plane = (QuadPlane)target;
 }