public static QuadColor operator *(QuadColor A, QuadColor B) { QuadColor quadColor = new QuadColor(A.A * B.A, A.R * B.R, A.G * B.G, A.B * B.B); quadColor.ClampToMax(); return(quadColor); }
public static QuadColor operator *(QuadColor A, double B) { QuadColor quadColor = new QuadColor(A.A * B, A.R * B, A.G * B, A.B * B); quadColor.ClampToMax(); return(quadColor); }
public static QuadColor operator +(QuadColor A, QuadColor B) { QuadColor quadColor = new QuadColor(A.A + B.A, A.R + B.R, A.G + B.G, A.B + B.B); quadColor.ClampToMax(); return(quadColor); }
public QuadColor Lerp(QuadColor A, double dist) { QuadColor result = new QuadColor((A.R - this.R) * dist + this.R, (A.G - this.G) * dist + this.G, (A.B - this.B) * dist + this.B, (A.A - this.A) * dist + this.A ); result.ClampToMin(); result.ClampToMax(); return(result); }