public Renderer(AccumulatorBuffer buf, Palette pal) { buffer = buf; sigma = 0.475f; gamma = .15f; zeta = 1.0f; palette = pal; }
public MainForm() { InitializeComponent(); palette = new Palette(); createEnv(1024, 768); bv = new BitmapView(); bv.Show(); bv.setBitmap(bmp, true); GammaSpinner.Value = (decimal)(renderer.Gamma = .15f); ZetaSpinner.Value = (decimal)(renderer.Zeta = 1.0f); SigmaSpinner.Value =(decimal)(renderer.Sigma = 0.475f); IterIntvlSpinner.Value = (decimal)timer1.Interval; timer1.Enabled=true; lastAutoRenderTime = DateTime.Now; renderLock = new Object(); renderThread = (new Thread(new ThreadStart(RunRender))); renderThread.Start(); startTime = DateTime.Now; pe = new PaletteEditor(); pe.Hide(); //new ColourLoversBrowser(null).Show(); }