Пример #1
0
        public string GetLocationName(int index)
        {
            string locationName = null;

            QSPWrapper.GetLocationName(index, out locationName);
            return(locationName);
        }
Пример #2
0
        private static QSPVariable GetAllValues(string name)
        {
            QSPVariable newQSPVariable;
            var         valueCount = QSPWrapper.GetVariableValuesCount(name);
            var         indexCount = QSPWrapper.GetVariableIndexesCount(name);

            if (valueCount == 0)
            {
                int    intValue;
                string strValue;
                QSPWrapper.GetVariableValues(name, 0, out intValue, out strValue);
                newQSPVariable = new QSPVariable(name, strValue, intValue);
            }
            else
            {
                newQSPVariable = new QSPVariable(name, valueCount, indexCount);

                for (int i = 0; i < valueCount; i++)
                {
                    int    intValue;
                    string strValue;
                    QSPWrapper.GetVariableValues(name, i, out intValue, out strValue);
                    newQSPVariable.AddValue(i, strValue, intValue);
                }

                for (int i = 0; i < indexCount; i++)
                {
                    int    valueIndex;
                    string indexName;
                    QSPWrapper.GetIndexNameForVariable(name, i, out valueIndex, out indexName);
                    newQSPVariable.SetIndexName(valueIndex, indexName);
                }
            }
            return(newQSPVariable);
        }
Пример #3
0
        public bool OpenSavedGame(string savePath, bool isRefreshed)
        {
            StopGame();
            if (isGameWorldLoaded)
            {
                logger.Information($"Loading save: {savePath}");
                if (QSPWrapper.QSPLoadSavedGame(savePath, isRefreshed))
                {
                    if (isGameWorldActive && savePath == currentSaveFile)
                    {
                        UpdateVariableList();
                    }
                    else
                    {
                        currentSaveFile   = savePath;
                        isGameWorldActive = true;
                        PopulateVariableList();
                        RefreshActionList();
                        RefreshObjectList();
                    }

                    SendPropertyChange();
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
Пример #4
0
 public bool LoadGameWorld(string QSPPath)
 {
     StopGame();
     logger.Information($"Opening game: {QSPPath}");
     isGameWorldLoaded = QSPWrapper.QSPOpenGameFile(QSPPath);
     isGameWorldActive = false;
     //RestartWorld(true);
     return(isGameWorldLoaded);
 }
Пример #5
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 private void RefreshObjectList()
 {
     logger.Information("Refresh Object List");
     ObjectList.Clear();
     for (int i = 0; i < QSPWrapper.GetObjectsCount(); i++)
     {
         string imgPath = null;
         string desc    = null;
         QSPWrapper.GetObjectData(i, out imgPath, out desc);
         ObjectList.Add(new QSPObject(i, imgPath, desc));
     }
 }
Пример #6
0
 private void ElapsedEvent(object sender, ElapsedEventArgs e)
 {
     try
     {
         var result = QSPWrapper.ExecCounter(true);
         logger.Verbose($"Callback {nameof(ElapsedEvent)} => {result}");
     }
     catch (Exception exp)
     {
         logger.Error(exp.ToString());
         foreach (var str in lastDebugCommands)
         {
             logger.Error(str);
         }
     }
 }
Пример #7
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        private void PopulateVariableList()
        {
            logger.Information("Populate Variable List");
            var variablesList = new Dictionary <string, QSPVariable>();

            for (int i = 0; i < MaxVariablesCount; i++)
            {
                var name = QSPWrapper.GetVariableNameByIndex(i);
                if (!string.IsNullOrEmpty(name))
                {
                    var newVariable = GetAllValues(name);
                    variablesList.Add(newVariable.FullVariableName, newVariable);
                }
            }

            _variableList = variablesList;
        }
Пример #8
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        private void Call_RefreshInt(bool isRedrawn)
        {
            logger.Verbose($"Callback {nameof(Call_RefreshInt)}: {isRedrawn}");

            if (QSPWrapper.QSPIsMainDescChanged())
            {
                logger.Information($"Callback {nameof(Call_RefreshInt)}{isRedrawn}: Main Description changed");
                OnPropertyChanged(nameof(MainDescription));
            }

            if (QSPWrapper.IsVarsDescChanged())
            {
                logger.Information($"Callback {nameof(Call_RefreshInt)}{isRedrawn}: Vars Description changed");
                OnPropertyChanged(nameof(VarsDescription));
            }

            if (oldRefreshCount != FullRefreshCount)
            {
                logger.Information($"Callback {nameof(Call_RefreshInt)}{isRedrawn}: Refresh Count {oldRefreshCount} => {FullRefreshCount}");
                oldRefreshCount = FullRefreshCount;
                OnPropertyChanged(nameof(FullRefreshCount));
            }
        }
Пример #9
0
        public static Exception GetLastError()
        {
            QSPWrapper.QSPErrorCode error;
            int errorActIndex;
            int errorLine;
            var ptrError = IntPtr.Zero;

            QSPWrapper.QSPGetLastErrorData(out error, ref ptrError, out errorActIndex, out errorLine);
            Exception exception;

            if (ptrError == IntPtr.Zero)
            {
                exception = new Exception(QSPWrapper.GetErrorDesc(error));
            }
            else
            {
                var errorStr = Marshal.PtrToStringUni(ptrError);
                exception = new Exception($"Error #{error} {errorStr} actIndex: {errorActIndex} line:{errorLine}");
            }



            return(exception);
        }
Пример #10
0
        public QSPGameWorld()
        {
            logger = new LoggerConfiguration()
                     .WriteTo.Trace()
                     .CreateLogger();
            logger.Information("QSPGameWorld Constructor");
            qspWrapper = new QSPWrapper();
            QSPWrapper.EnableDebugMode(true);
            actionList = new BindingList <QSPAction>();
            objectList = new BindingList <QSPObject>();

            stopWatch      = new Stopwatch();
            timer          = new Timer();
            timer.Elapsed += new ElapsedEventHandler(ElapsedEvent);

            lastDebugCommands = new Queue <string>(10);

            #region delegates setup

            var intptr_delegate = IntPtr.Zero;

            callDebug          = new QSP_CALL_DEBUG(Call_Debug);
            callIsPlayingFile  = new QSP_CALL_ISPLAYINGFILE(Call_IsPlayingFile);
            callPlayFile       = new QSP_CALL_PLAYFILE(Call_PlayFile);
            callCloseFile      = new QSP_CALL_CLOSEFILE(Call_CloseFile);
            callShowImage      = new QSP_CALL_SHOWIMAGE(Call_ShowImage);
            callShowWindow     = new QSP_CALL_SHOWWINDOW(Call_ShowWindow);
            callDeleteMenu     = new QSP_CALL_DELETEMENU(Call_DeleteMenu);
            callAddMenuItem    = new QSP_CALL_ADDMENUITEM(Call_AddMenuItem);
            callShowMenu       = new QSP_CALL_SHOWMENU(Call_ShowMenu);
            callShowMessage    = new QSP_CALL_SHOWMSGSTR(Call_ShowMessage);
            callRefreshInt     = new QSP_CALL_REFRESHINT(Call_RefreshInt);
            callSetTimer       = new QSP_CALL_SETTIMER(Call_SetTimer);
            callSetInputText   = new QSP_CALL_SETINPUTSTRTEXT(Call_SetInputText);
            callSystem         = new QSP_CALL_SYSTEM(Call_System);
            callOpenGameStatus = new QSP_CALL_OPENGAMESTATUS(Call_OpenGameStatus);
            callSaveGameStatus = new QSP_CALL_SAVEGAMESTATUS(Call_SaveGameStatus);
            callSleep          = new QSP_CALL_SLEEP(Call_Sleep);
            callGetMSCount     = new QSP_CALL_GETMSCOUNT(Call_GetMSCount);
            callInputBox       = new QSP_CALL_INPUTBOX(Call_InputBox);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callDebug);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_DEBUG, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callIsPlayingFile);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_ISPLAYINGFILE, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callPlayFile);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_PLAYFILE, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callCloseFile);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_CLOSEFILE, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callShowImage);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SHOWIMAGE, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callShowWindow);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SHOWWINDOW, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callDeleteMenu);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_DELETEMENU, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callAddMenuItem);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_ADDMENUITEM, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callShowMenu);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SHOWMENU, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callShowMessage);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SHOWMSGSTR, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callRefreshInt);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_REFRESHINT, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callSetTimer);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SETTIMER, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callSetInputText);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SETINPUTSTRTEXT, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callSystem);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SYSTEM, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callOpenGameStatus);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_OPENGAMESTATUS, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callSaveGameStatus);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SAVEGAMESTATUS, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callSleep);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_SLEEP, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callGetMSCount);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_GETMSCOUNT, intptr_delegate);

            intptr_delegate = Marshal.GetFunctionPointerForDelegate(callInputBox);
            QSPWrapper.SetCallBack(QSPWrapper.QSPCallback.QSP_CALL_INPUTBOX, intptr_delegate);
            #endregion delegate setup
        }
Пример #11
0
 private static bool ExecString(string cmd, bool isRefreshed)
 {
     return(QSPWrapper.QSPExecString(cmd, isRefreshed));
 }
Пример #12
0
 public bool WriteSaveGame(string savePath, bool isRefreshed)
 {
     logger.Information($"Saving game to {savePath}");
     return(QSPWrapper.QSPWriteSaveGame(savePath, isRefreshed));
 }
Пример #13
0
 public override bool RestartWorld(bool isRefreshed)
 {
     return(QSPWrapper.RestartGame(isRefreshed));
 }
Пример #14
0
 public override bool ExecCommand(string command)
 {
     logger.Information($"Running command : {command}");
     return(QSPWrapper.QSPExecString(command, true));
 }
Пример #15
0
 public void GetCurrentStateData(out string location, out int actIndex, out int line)
 {
     QSPWrapper.GetCurrentStateData(out location, out actIndex, out line);
 }