Пример #1
0
 /// <summary>
 /// 从子图层列表中移除一个图层
 /// Removes a layer from the child layer list
 /// </summary>
 /// <param name="layer">被移除的图层对象Layer to be removed.</param>
 public virtual void Remove(RenderableObject layer)
 {
     lock (this.m_children.SyncRoot)
     {
         layer.ParentList = null;
         layer.Dispose();
         this.m_children.Remove(layer);
     }
 }
Пример #2
0
 /// <summary>
 /// 删除所有的子图层
 /// </summary>
 public virtual void RemoveAll()
 {
     try
     {
         while (m_children.Count > 0)
         {
             RenderableObject ro = (RenderableObject)m_children[0];
             m_children.RemoveAt(0);
             ro.Dispose();
         }
     }
     catch (Exception ex)
     {
         throw new Exception(ex.Message);
     }
 }
Пример #3
0
 /// <summary>
 /// 从子图层列表中移除一个图层
 /// Removes a layer from the child layer list
 /// </summary>
 /// <param name="objectName">被移除的图层对象的名称Name of object to remove</param>
 public virtual void Remove(string objectName)
 {
     lock (this.m_children.SyncRoot)
     {
         for (int i = 0; i < this.m_children.Count; i++)
         {
             RenderableObject ro = (RenderableObject)this.m_children[i];
             if (ro.Name.Equals(objectName))
             {
                 ro.ParentList = null;
                 ro.Dispose();
                 this.m_children.RemoveAt(i);
                 break;
             }
         }
     }
 }