Пример #1
0
        public override EndCriteria.Type minimize(Problem P, EndCriteria endCriteria)
        {
            // set up of the problem
            //double ftol = endCriteria.functionEpsilon();    // end criteria on f(x) (see Numerical Recipes in C++, p.410)
            double xtol = endCriteria.rootEpsilon(); // end criteria on x (see GSL v. 1.9, http://www.gnu.org/software/gsl/)
            int    maxStationaryStateIterations_ = endCriteria.maxStationaryStateIterations();

            EndCriteria.Type ecType = EndCriteria.Type.None;
            P.reset();
            Vector x_ = P.currentValue();
            int    iterationNumber_ = 0;

            // Initialize vertices of the simplex
            bool end = false;
            int  n   = x_.Count;

            vertices_ = new InitializedList <Vector>(n + 1, x_);
            for (int i = 0; i < n; i++)
            {
                Vector direction = new Vector(n, 0.0);
                Vector vertice   = vertices_[i + 1];
                direction[i] = 1.0;
                P.constraint().update(ref vertice, direction, lambda_);
                vertices_[i + 1] = vertice;
            }
            // Initialize function values at the vertices of the simplex
            values_ = new Vector(n + 1, 0.0);
            for (int i = 0; i <= n; i++)
            {
                values_[i] = P.value(vertices_[i]);
            }
            // Loop looking for minimum
            do
            {
                sum_ = new Vector(n, 0.0);
                for (int i = 0; i <= n; i++)
                {
                    sum_ += vertices_[i];
                }
                // Determine the best (iLowest), worst (iHighest)
                // and 2nd worst (iNextHighest) vertices
                int iLowest = 0;
                int iHighest;
                int iNextHighest;
                if (values_[0] < values_[1])
                {
                    iHighest     = 1;
                    iNextHighest = 0;
                }
                else
                {
                    iHighest     = 0;
                    iNextHighest = 1;
                }
                for (int i = 1; i <= n; i++)
                {
                    if (values_[i] > values_[iHighest])
                    {
                        iNextHighest = iHighest;
                        iHighest     = i;
                    }
                    else
                    {
                        if ((values_[i] > values_[iNextHighest]) && i != iHighest)
                        {
                            iNextHighest = i;
                        }
                    }
                    if (values_[i] < values_[iLowest])
                    {
                        iLowest = i;
                    }
                }
                // Now compute accuracy, update iteration number and check end criteria
                // GSL exit strategy on x (see GSL v. 1.9, http://www.gnu.org/software/gsl
                double simplexSize = Utils.computeSimplexSize(vertices_);
                ++iterationNumber_;
                if (simplexSize < xtol || endCriteria.checkMaxIterations(iterationNumber_, ref ecType))
                {
                    endCriteria.checkStationaryPoint(0.0, 0.0, ref maxStationaryStateIterations_, ref ecType);
                    endCriteria.checkMaxIterations(iterationNumber_, ref ecType);
                    x_ = vertices_[iLowest];
                    double low = values_[iLowest];
                    P.setFunctionValue(low);
                    P.setCurrentValue(x_);
                    return(ecType);
                }
                // If end criteria is not met, continue
                double factor = -1.0;
                double vTry   = extrapolate(ref P, iHighest, ref factor);
                if ((vTry <= values_[iLowest]) && (factor.IsEqual(-1.0)))
                {
                    factor = 2.0;
                    extrapolate(ref P, iHighest, ref factor);
                }
                else if (Math.Abs(factor) > Const.QL_EPSILON)
                {
                    if (vTry >= values_[iNextHighest])
                    {
                        double vSave = values_[iHighest];
                        factor = 0.5;
                        vTry   = extrapolate(ref P, iHighest, ref factor);
                        if (vTry >= vSave && Math.Abs(factor) > Const.QL_EPSILON)
                        {
                            for (int i = 0; i <= n; i++)
                            {
                                if (i != iLowest)
                                {
#if QL_ARRAY_EXPRESSIONS
                                    vertices_[i] = 0.5 * (vertices_[i] + vertices_[iLowest]);
#else
                                    vertices_[i] += vertices_[iLowest];
                                    vertices_[i] *= 0.5;
#endif
                                    values_[i] = P.value(vertices_[i]);
                                }
                            }
                        }
                    }
                }
                // If can't extrapolate given the constraints, exit
                if (Math.Abs(factor) <= Const.QL_EPSILON)
                {
                    x_ = vertices_[iLowest];
                    double low = values_[iLowest];
                    P.setFunctionValue(low);
                    P.setCurrentValue(x_);
                    return(EndCriteria.Type.StationaryFunctionValue);
                }
            }while (end == false);
            Utils.QL_FAIL("optimization failed: unexpected behaviour");
            return(0);
        }
Пример #2
0
        public override EndCriteria.Type minimize(Problem P, EndCriteria endCriteria)
        {
            int stationaryStateIterations_ = 0;

            EndCriteria.Type ecType = EndCriteria.Type.None;
            P.reset();
            Vector x = P.currentValue();

            iteration_ = 0;
            n_         = x.size();
            ptry_      = new Vector(n_, 0.0);

            // build vertices

            vertices_ = new InitializedList <Vector>(n_ + 1, x);
            for (i_ = 0; i_ < n_; i_++)
            {
                Vector direction = new Vector(n_, 0.0);
                direction[i_] = 1.0;
                Vector tmp = vertices_[i_ + 1];
                P.constraint().update(ref tmp, direction, lambda_);
                vertices_[i_ + 1] = tmp;
            }

            values_ = new Vector(n_ + 1, 0.0);
            for (i_ = 0; i_ <= n_; i_++)
            {
                if (!P.constraint().test(vertices_[i_]))
                {
                    values_[i_] = Double.MaxValue;
                }
                else
                {
                    values_[i_] = P.value(vertices_[i_]);
                }
                if (Double.IsNaN(ytry_))
                {
                    // handle NAN
                    values_[i_] = Double.MaxValue;
                }
            }

            // minimize

            T_  = T0_;
            yb_ = Double.MaxValue;
            pb_ = new Vector(n_, 0.0);
            do
            {
                iterationT_ = iteration_;
                do
                {
                    sum_ = new Vector(n_, 0.0);
                    for (i_ = 0; i_ <= n_; i_++)
                    {
                        sum_ += vertices_[i_];
                    }
                    tt_   = -T_;
                    ilo_  = 0;
                    ihi_  = 1;
                    ynhi_ = values_[0] + tt_ * Math.Log(rng_.next().value);
                    ylo_  = ynhi_;
                    yhi_  = values_[1] + tt_ * Math.Log(rng_.next().value);
                    if (ylo_ > yhi_)
                    {
                        ihi_  = 0;
                        ilo_  = 1;
                        ynhi_ = yhi_;
                        yhi_  = ylo_;
                        ylo_  = ynhi_;
                    }

                    for (i_ = 2; i_ < n_ + 1; i_++)
                    {
                        yt_ = values_[i_] + tt_ * Math.Log(rng_.next().value);
                        if (yt_ <= ylo_)
                        {
                            ilo_ = i_;
                            ylo_ = yt_;
                        }

                        if (yt_ > yhi_)
                        {
                            ynhi_ = yhi_;
                            ihi_  = i_;
                            yhi_  = yt_;
                        }
                        else
                        {
                            if (yt_ > ynhi_)
                            {
                                ynhi_ = yt_;
                            }
                        }
                    }

                    // GSL end criterion in x (cf. above)
                    if (endCriteria.checkStationaryPoint(simplexSize(), 0.0,
                                                         ref stationaryStateIterations_,
                                                         ref ecType) ||
                        endCriteria.checkMaxIterations(iteration_, ref ecType))
                    {
                        // no matter what, we return the best ever point !
                        P.setCurrentValue(pb_);
                        P.setFunctionValue(yb_);
                        return(ecType);
                    }

                    iteration_ += 2;
                    amotsa(P, -1.0);
                    if (ytry_ <= ylo_)
                    {
                        amotsa(P, 2.0);
                    }
                    else
                    {
                        if (ytry_ >= ynhi_)
                        {
                            ysave_ = yhi_;
                            amotsa(P, 0.5);
                            if (ytry_ >= ysave_)
                            {
                                for (i_ = 0; i_ < n_ + 1; i_++)
                                {
                                    if (i_ != ilo_)
                                    {
                                        for (j_ = 0; j_ < n_; j_++)
                                        {
                                            sum_[j_] = 0.5 * (vertices_[i_][j_] +
                                                              vertices_[ilo_][j_]);
                                            vertices_[i_][j_] = sum_[j_];
                                        }

                                        values_[i_] = P.value(sum_);
                                    }
                                }

                                iteration_ += n_;
                                for (i_ = 0; i_ < n_; i_++)
                                {
                                    sum_[i_] = 0.0;
                                }
                                for (i_ = 0; i_ <= n_; i_++)
                                {
                                    sum_ += vertices_[i_];
                                }
                            }
                        }
                        else
                        {
                            iteration_ += 1;
                        }
                    }
                }while (iteration_ <
                        iterationT_ + (scheme_ == Scheme.ConstantFactor ? m_ : 1));

                switch (scheme_)
                {
                case Scheme.ConstantFactor:
                    T_ *= (1.0 - epsilon_);
                    break;

                case Scheme.ConstantBudget:
                    if (iteration_ <= K_)
                    {
                        T_ = T0_ *
                             Math.Pow(1.0 - Convert.ToDouble(iteration_) / Convert.ToDouble(K_), alpha_);
                    }
                    else
                    {
                        T_ = 0.0;
                    }
                    break;
                }
            }while (true);
        }