Пример #1
0
        public Mesh GetMesh()
        {
            Mesh m = new Mesh();

            int[] map = new int[Vertices.Count];
            for (int i = 0; i < Vertices.Count; i++)
            {
                map[i] = -1;
            }
            for (int i = 0; i < Vertices.Count; i++)
            {
                ECVertex v = Vertices[i];
                if (v.IsValid())
                {
                    map[i] = m.AddVertex(new Point3d(v.X, v.Y, v.Z));
                }
            }
            for (int i = 0; i < Faces.Count; i++)
            {
                ECFace f = Faces[i];
                if (f.IsValid())
                {
                    Triangle t = new Triangle(map[f.GetVertex(0).UId], map[f.GetVertex(1).UId], map[f.GetVertex(2).UId]);
                    m.AddFace(t);
                }
            }

            return(m);
        }
Пример #2
0
 public void KillVertex(ECVertex v)
 {
     if (v.IsValid())
     {
         v.Kill();
         ValidVerticesCount--;
     }
 }