Пример #1
0
        private Texture LoadTexture(string filename, out string realname)
        {
            filename = filename.Substring(0, filename.Length - 4);
            Console.Write("Loading texture {0}", filename);
            realname = "";

            foreach (string ext in possibleExtensions)
            {
                if (Q3FileSystem.WriteResourceToStream(filename + ext, msTexture))
                {
                    Texture texture;

                    try { texture = TextureLoader.FromStream(d3dDevice, msTexture); }
                    catch { break; }

                    Console.WriteLine(ext + "\tsuccess");

                    realname = filename + ext;

                    return(texture);
                }
            }

            Console.WriteLine("...\tfailed");

            return(null);
        }
Пример #2
0
 public ChooseMapForm()
 {
     InitializeComponent();
     Q3FileSystem.InitWithDirectory(@"C:\games\kvaka\");
     Q3FileSystem.InitWithDirectory(@".\");
     Q3FileSystem.InitWithDirectory(@"C:\games\American McGee's Alice(tm)\");
 }
Пример #3
0
        private void ChooseMapForm_Load(object sender, EventArgs e)
        {
            foreach (KeyValuePair <string, ZipEntry> map in Q3FileSystem.maps)
            {
                int    lastSlash = map.Key.LastIndexOf('/');
                string mapName   = map.Key.Substring(lastSlash + 1);
                mapName = mapName.Substring(0, mapName.Length - 4);
                Dictionary <string, string> mapProps;

                string longName  = "";
                string bots      = "";
                string fraglimit = "";
                string type      = "";

                if (Q3FileSystem.arenas.TryGetValue(mapName, out mapProps))
                {
                    mapProps.TryGetValue("bots", out bots);
                    mapProps.TryGetValue("longname", out longName);
                    mapProps.TryGetValue("fraglimit", out fraglimit);
                    mapProps.TryGetValue("type", out type);
                }

                ListViewItem item = new ListViewItem(mapName);
                item.SubItems.Add(longName);
                item.SubItems.Add(bots);
                item.SubItems.Add(fraglimit);
                item.SubItems.Add(type);
                item.SubItems.Add(map.Key);
                item.Tag = map.Key;
                //item.ImageKey = mapName;
                item.ImageIndex = 0;
                lstMaps.Items.Add(item);
            }

            Image unknownmap = Q3FileSystem.ResourceAsImage("menu/art/unknownmap.jpg");

            if (unknownmap != null)
            {
                imgLstMaps.Images.Add(unknownmap, Color.Empty);
            }

            foreach (ListViewItem item in lstMaps.Items)
            {
                Image shot = Q3FileSystem.GetLevelShot(item.Text);

                if (shot != null)
                {
                    item.ImageIndex = imgLstMaps.Images.Add(shot, Color.Empty);
                }
            }

            btnListViewStyle.Text = lstMaps.View.ToString();
        }
Пример #4
0
        public Q3Map(string filename)
        {
            Q3BspTextureUnsafe []  textures_u;
            Q3BspPlaneUnsafe []    planes_u;
            Q3BspNodeUnsafe []     nodes_u;
            Q3BspLeafUnsafe []     leafs_u;
            Q3BspVertexUnsafe []   vertices_u;
            Q3BspFaceUnsafe []     faces_u;
            Q3BspLightMapUnsafe [] lightMaps_u;

            MemoryStream ms = new MemoryStream();

            Q3FileSystem.WriteResourceToStream(filename, ms);
            bspHeader = ( Q3BspHeader )ReadStruct(ms, typeof(Q3BspHeader));
            string m = bspHeader.Magic;

            if (bspHeader.Magic == "IBSP")
            {
            }
            else if (bspHeader.Magic == "FAKK")
            {
            }

            ReadEntities(ms);
            textures_u   = ( Q3BspTextureUnsafe  [] )ReadLump(ms, typeof(Q3BspTextureUnsafe), LumpType.Textures);
            planes_u     = ( Q3BspPlaneUnsafe    [] )ReadLump(ms, typeof(Q3BspPlaneUnsafe), LumpType.Planes);
            nodes_u      = ( Q3BspNodeUnsafe     [] )ReadLump(ms, typeof(Q3BspNodeUnsafe), LumpType.Nodes);
            leafs_u      = ( Q3BspLeafUnsafe     [] )ReadLump(ms, typeof(Q3BspLeafUnsafe), LumpType.Leafs);
            leafFaces    = ( int                 [] )ReadLump(ms, typeof(int), LumpType.LeafFaces);
            leafBrushes  = ( int                 [] )ReadLump(ms, typeof(int), LumpType.LeafBrushes);
            brushes      = ( Q3BspBrush          [] )ReadLump(ms, typeof(Q3BspBrush), LumpType.Brushes);
            brushSides   = ( Q3BspBrushSide      [] )ReadLump(ms, typeof(Q3BspBrushSide), LumpType.BrushSides);
            vertices_u   = ( Q3BspVertexUnsafe   [] )ReadLump(ms, typeof(Q3BspVertexUnsafe), LumpType.Vertices);
            meshVertices = ( int                 [] )ReadLump(ms, typeof(int), LumpType.MeshVertices);
            faces_u      = ( Q3BspFaceUnsafe     [] )ReadLump(ms, typeof(Q3BspFaceUnsafe), LumpType.Faces);
            lightMaps_u  = ( Q3BspLightMapUnsafe [] )ReadLump(ms, typeof(Q3BspLightMapUnsafe), LumpType.LightMaps);
            ReadVisData(ms);

            textures  = new Q3BspTexture  [textures_u.Length];
            planes    = new Q3BspPlane    [planes_u.Length];
            nodes     = new Q3BspNode     [nodes_u.Length];
            leafs     = new Q3BspLeaf     [leafs_u.Length];
            vertices  = new Q3BspVertex   [vertices_u.Length];
            faces     = new Q3BspFace     [faces_u.Length];
            lightmaps = new Q3BspLightMap [lightMaps_u.Length];

            int i = 0;

            for (i = 0; i < textures.Length; i++)
            {
                textures  [i].FromUnsafe(textures_u  [i]);
            }
            for (i = 0; i < planes.Length; i++)
            {
                planes    [i].FromUnsafe(planes_u    [i]);
            }
            for (i = 0; i < nodes.Length; i++)
            {
                nodes     [i].FromUnsafe(nodes_u     [i]);
            }
            for (i = 0; i < leafs.Length; i++)
            {
                leafs     [i].FromUnsafe(leafs_u     [i]);
            }
            for (i = 0; i < vertices.Length; i++)
            {
                vertices  [i].FromUnsafe(vertices_u  [i]);
            }
            for (i = 0; i < faces.Length; i++)
            {
                faces     [i].FromUnsafe(faces_u     [i], vertices);
            }
            for (i = 0; i < lightmaps.Length; i++)
            {
                lightmaps [i].FromUnsafe(lightMaps_u [i]);
            }

            visibleFaces = new int [faces.Length];

            int lastSlash = filename.LastIndexOf('/') + 1;

            mapName = filename.Substring(lastSlash, filename.Length - lastSlash - 4);
        }
Пример #5
0
        public Md3Model(string filename, Device d3dDevice, Q3ModelViewerForm parent)
        {
            this.d3dDevice = d3dDevice;
            this.parent    = parent;

            int lastSlash = filename.LastIndexOf('/');

            name = filename.Substring(lastSlash + 1);
            name = name.Substring(0, name.Length - 4);

            MemoryStream ms = new MemoryStream();

            Q3FileSystem.WriteResourceToStream(filename, ms);

            header.FromUnsafe(( Md3HeaderUnsafe )ReadStruct(ms, typeof(Md3HeaderUnsafe)));

            // Frames
            ms.Position = header.framesStart;
            frames      = new Md3Frame [header.numFrames];

            for (int i = 0; i < header.numFrames; i++)
            {
                frames [i].FromUnsafe(( Md3FrameUnsafe )ReadStruct(ms, typeof(Md3FrameUnsafe)));
            }

            // Tags
            ms.Position = header.tagsStart;
            tags        = new Md3Tag [header.numTags];

            for (int i = 0; i < header.numTags; i++)
            {
                tags [i].FromUnsafe(( Md3TagUnsafe )ReadStruct(ms, typeof(Md3TagUnsafe)));
            }

            // Meshes
            int meshStart = header.meshesStart;

            ms.Position = meshStart;
            meshes      = new Md3Mesh [header.numMeshes];

            for (int i = 0; i < header.numMeshes; i++)
            {
                Md3Mesh md3Mesh = new Md3Mesh();
                md3Mesh.FromUnsafe(( Md3MeshUnsafe )ReadStruct(ms, typeof(Md3MeshUnsafe)));

                // Mesh Textures
                ms.Position      = meshStart + md3Mesh.texturesStart;
                md3Mesh.textures = new Md3Texture [md3Mesh.numTextures];

                for (int j = 0; j < md3Mesh.numTextures; j++)
                {
                    md3Mesh.textures [j].FromUnsafe(( Md3TextureUnsafe )ReadStruct(ms, typeof(Md3TextureUnsafe)));
                }

                // Mesh Faces
                ms.Position   = meshStart + md3Mesh.facesStart;
                md3Mesh.faces = new Md3Face [md3Mesh.numFaces];

                for (int j = 0; j < md3Mesh.numFaces; j++)
                {
                    md3Mesh.faces [j].FromUnsafe(( Md3FaceUnsafe )ReadStruct(ms, typeof(Md3FaceUnsafe)));
                }

                // Mesh TexCoords
                ms.Position       = meshStart + md3Mesh.texCoordsStart;
                md3Mesh.texCoords = new Md3TexCoord [md3Mesh.numVertices];

                for (int j = 0; j < md3Mesh.numVertices; j++)
                {
                    md3Mesh.texCoords [j] = ( Md3TexCoord )ReadStruct(ms, typeof(Md3TexCoord));
                }

                // Vertices
                ms.Position      = meshStart + md3Mesh.verticesStart;
                md3Mesh.vertices = new Md3PositionNormal [md3Mesh.numVertices];

                for (int j = 0; j < md3Mesh.numVertices; j++)
                {
                    md3Mesh.vertices [j].FromUnsafe(( Md3PositionNormalUnsafe )ReadStruct(ms, typeof(Md3PositionNormalUnsafe)));
                }

                meshes [i]  = md3Mesh;
                ms.Position = meshStart + md3Mesh.size;
                meshStart   = ( int )ms.Position;
            }

            // Load to dx mesh objects
            dxMeshes = new Mesh [meshes.Length];
            radiuses = new float [meshes.Length];
            centers  = new Vector3 [meshes.Length];

            for (int i = 0; i < meshes.Length; i++)
            {
                Md3Mesh md3Mesh = meshes [i];
                Mesh    mesh    = new Mesh(md3Mesh.numFaces, md3Mesh.numVertices,
                                           MeshFlags.WriteOnly,
                                           CustomVertex.PositionNormalTextured.Format, d3dDevice);

                GraphicsStream vbStream = mesh.VertexBuffer.Lock(0, 0, LockFlags.Discard);

                for (int j = 0; j < md3Mesh.numVertices; j++)
                {
                    Md3TexCoord texCoord = md3Mesh.texCoords [j];
                    vbStream.Write(new CustomVertex.PositionNormalTextured(md3Mesh.vertices [j].pos, Vector3.Empty, texCoord.u, texCoord.v));
                }

                vbStream.Position = 0;
                radiuses [i]      = Geometry.ComputeBoundingSphere(vbStream,
                                                                   md3Mesh.numVertices,
                                                                   CustomVertex.PositionNormalTextured.Format,
                                                                   out centers [i]);

                mesh.VertexBuffer.Unlock();

                GraphicsStream ibStream = mesh.IndexBuffer.Lock(0, 0, LockFlags.Discard);

                for (int j = 0; j < md3Mesh.numFaces; j++)
                {
                    Md3Face face = md3Mesh.faces [j];
                    ibStream.Write(( short )face.indices [0]);
                    ibStream.Write(( short )face.indices [1]);
                    ibStream.Write(( short )face.indices [2]);
                }

                mesh.IndexBuffer.Unlock();

                dxMeshes [i] = mesh;

                // Load textures
                for (int j = 0; j < md3Mesh.numTextures; j++)
                {
                    string  realname = "";
                    Texture t        = null;

                    try { t = LoadTexture(md3Mesh.textures [j].name, out realname); }
                    catch {}

                    textures.Add(t != null ? t : parent.textureNotFound);
                    realnames.Add(realname);
                }
            }

            if (header.numMeshes > 0)
            {
                totalCenter = centers [0];
                totalRadius = radiuses [0];

                for (int i = 1; i < centers.Length; i++)
                {
                    totalCenter = (totalCenter + centers [i]) * 0.5f;
                    totalRadius = ((totalCenter - centers [i]).Length() + totalRadius + radiuses [i]) / 2;
                }
            }
        }
Пример #6
0
        private Texture LoadTexture(Q3BspTexture texInfo)
        {
            Console.Write("Loading texture {0}", texInfo.name);

            string saveDir  = Path.Combine(@"D:\Temp\q3bw\", map.MapName);
            var    encoders = DR.Imaging.ImageCodecInfo.GetImageEncoders();

            var cmpRegex = new System.Text.RegularExpressions.Regex(
                "(" + string.Join("|",
                                  encoders.Select(e => string.Join("|", e.FilenameExtension.Split(new [] { "*.", ";" }, StringSplitOptions.RemoveEmptyEntries))).ToArray()
                                  ) + ")$",
                System.Text.RegularExpressions.RegexOptions.IgnoreCase);


            foreach (string ext in possibleExtensions)
            {
                if (Q3FileSystem.WriteResourceToStream(texInfo.name + ext, msTexture))
                {
                    Texture texture;

                    try { texture = TextureLoader.FromStream(d3dDevice, msTexture); }
                    catch { break; }

                    Console.WriteLine(ext + "\tsuccess");

                    if (cmpRegex.IsMatch(ext))
                    {
                        string texPkgPath = texInfo.name + ext;
                        string texDir     = Path.Combine(saveDir, Path.GetDirectoryName(texPkgPath));

                        /*try {
                         *      Directory.CreateDirectory ( texDir );
                         *      DR.Bitmap bmp = new DR.Bitmap ( msTexture );
                         *
                         *      for ( int x = 0 ; x < bmp.Width ; x++ ) {
                         *              for ( int y = 0 ; y < bmp.Height ; y++ ) {
                         *                      DR.Color c = bmp.GetPixel ( x, y );
                         *                      int l = ( c.R + c.G + c.B ) / 3;
                         *
                         *                      bmp.SetPixel ( x, y, DR.Color.FromArgb ( l, l, l ) );
                         *              }
                         *      }
                         *
                         *      string texPath = Path.Combine ( texDir, Path.GetFileNameWithoutExtension ( texInfo.name ) + ext );
                         *
                         *      DR.Imaging.ImageCodecInfo encoder = null;
                         *
                         *      foreach ( var enc in encoders ) {
                         *              string extWoDot = ext.Substring ( 1 ).ToLower ();
                         *
                         *              if ( enc.FilenameExtension.ToLower ().Contains ( extWoDot ) ) {
                         *                      encoder = enc;
                         *                      break;
                         *              }
                         *      }
                         *      //new DR.Imaging.EncoderParameters ()
                         *      if ( encoder != null )
                         *              bmp.Save ( texPath, encoder, null );
                         * } catch {}*/
                    }

                    return(texture);
                }
            }

            Console.WriteLine("...\tfailed");

            return(null);
        }