// ===================================================================== // // XNA SPECIFIC FUNCTIONS // // ===================================================================== /// <summary> /// Initialize /// ---------- /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Window.Title = CMain.GameTitle; gGraphicsDeviceManager.PreferMultiSampling = true; gGraphicsDeviceManager.IsFullScreen = CConfig.GetConfigBOOL("Fullscreen"); if (gGraphicsDeviceManager.IsFullScreen == true) { int Width; int Height; try { Width = Convert.ToInt32(CConfig.GetConfigSTRING("Width")); Height = Convert.ToInt32(CConfig.GetConfigSTRING("Height")); } catch { Width = 1024; Height = 768; } gGraphicsDeviceManager.PreferredBackBufferWidth = Width; gGraphicsDeviceManager.PreferredBackBufferHeight = Height; } else { gGraphicsDeviceManager.PreferredBackBufferWidth = 1024; gGraphicsDeviceManager.PreferredBackBufferHeight = 768; } if (CConfig.GetConfigBOOL("Vertical Sync") == true) { gGraphicsDeviceManager.SynchronizeWithVerticalRetrace = true; gGraphicsDeviceManager.GraphicsDevice.PresentationParameters.PresentationInterval = PresentInterval.Default; } else { gGraphicsDeviceManager.SynchronizeWithVerticalRetrace = false; gGraphicsDeviceManager.GraphicsDevice.PresentationParameters.PresentationInterval = PresentInterval.Immediate; TargetElapsedTime = TimeSpan.FromMilliseconds(1); } IsFixedTimeStep = true; gGraphicsDeviceManager.ApplyChanges(); gGraphicsDevice = gGraphicsDeviceManager.GraphicsDevice; gCMain = new CMain(); gCCommon = new CCommon(); gCGamma = new CGamma(); base.Initialize(); }