public void MoveAllBeastsToStore() { CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); CHR.GetClass <Inventory>().Load(); foreach (ItemInventory i in CHR.GetClass <Inventory>().IL) { if (i.id >= Beast.ITEM_BASE + Beast.MIN_ITEM && i.id <= Beast.ITEM_BASE + Beast.MAX_ITEM) { ItemBeast.FromItem(i).PutToBI(); } } CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); }
public void LoadInventory() { CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); BIL.Clear(); int rr = -1; int BIB = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryBegin")); int BIE = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryEnd")); while (BIB < BIE) { byte[] buffer = new byte[OFS.GetInt("BS_InventoryItemSize")]; EF.ReadProcessMemory(CHR.HNDL, BIB, buffer, buffer.Length, ref rr); int[] oa = new int[buffer.Length / 4]; Buffer.BlockCopy(buffer, 0, oa, 0, buffer.Length); ItemBeast NBI = new ItemBeast(CHR); NBI.id = oa[OFS.GetInt("BS_BI_ID") / 4]; NBI.count = oa[OFS.GetInt("BS_BI_Count") / 4]; BIL.Add(NBI.id, NBI); BIB += OFS.GetInt("BS_InventoryItemSize"); } CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); }
public static ItemBeast FromItem(ItemInventory i) { ItemBeast bi = new ItemBeast(i.CHR); bi.id = i.id; bi.count = i.count; return(bi); }