private static string Serialize(GraphContainer graph) { var serializer = new XmlSerializer(typeof(GraphContainer)); var ms = new MemoryStream(); Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); var writer = new NoTypeXmlWriter(ms, CodePagesEncodingProvider.Instance.GetEncoding(1252)) { Formatting = Formatting.Indented, Indentation = 4, IndentChar = ' ' }; serializer.Serialize(writer, graph); writer.Close(); writer = new NoTypeXmlWriter("output.xgml", CodePagesEncodingProvider.Instance.GetEncoding(1252)) { Formatting = Formatting.Indented, Indentation = 4, IndentChar = ' ' }; serializer.Serialize(writer, graph); writer.Close(); return(Encoding.UTF8.GetString(ms.ToArray())); }
public static GraphContainer CreateDigGraph() { var end = new PuzzleGoal("End Game"); var killGuard = new PuzzleGoal("Kill guard", "Save everyone", end); var openEye = new PuzzleGoal("Open eye", "Guard", killGuard); var completeStrangeDevice = new PuzzleGoal("Complete strange device", "Powered eye", openEye); var crystal = new PuzzleGoal("Crystal", "Crystal", completeStrangeDevice, hidden: true); var eyePart = new PuzzleGoal("Eye part", "Eye part", completeStrangeDevice, hidden: true); var fixCrystalMachine = new PuzzleGoal("Fix crystal machine", "", new List <PuzzleGoal> { crystal, eyePart }); var useMapPanel = new PuzzleGoal("Use map panel", "Eye part", fixCrystalMachine); var persuadeCreature = new PuzzleGoal("Persuade creature", "Creator's engraving", useMapPanel); var reviveCreature = new PuzzleGoal("Revive creature", "", persuadeCreature); var completeEnergyLines = new PuzzleGoal("Complete energy lines", "Completed eye", openEye); var activateLightBridge = new PuzzleGoal("Activate light bridge", "Light bridge", completeEnergyLines); var accessCathedralSpire1 = new PuzzleGoal("Access cathedral spire", "Access cathedral spire", persuadeCreature, hidden: true); var accessCathedralSpire2 = new PuzzleGoal("Access cathedral spire", "Access cathedral spire", activateLightBridge, hidden: true); var completeAlcove = new PuzzleGoal("Complete alcove", "", new List <PuzzleGoal> { accessCathedralSpire1, accessCathedralSpire2 }); var freeBrink = new PuzzleGoal("Free brink", "Brink freed", completeAlcove); var fourPlates = new PuzzleGoal("Four plates", "Four plates", completeAlcove, hidden: true); var brinkTrapped = new PuzzleGoal("Brink trapped", "Brink trapped", freeBrink, hidden: true); var collectFourPlates = new PuzzleGoal("Collect four plates", "", new List <PuzzleGoal> { fourPlates, brinkTrapped }); var accessHiddenIsland = new PuzzleGoal("Access hidden island", "Plate", collectFourPlates); var crystals = new PuzzleGoal("", "Crystals", reviveCreature, hidden: true); var tablet = new PuzzleGoal("", "Tablet", accessHiddenIsland, hidden: true); var saveRobbins = new PuzzleGoal("Save robbins", "", new List <PuzzleGoal> { crystals, tablet }); var distractMonster = new PuzzleGoal("Distract monster", "Rock by waterfall", saveRobbins); var recruitBrink = new PuzzleGoal("Recruit brink", "Brink in position", distractMonster); var distractBrink = new PuzzleGoal("Distract brink", "Stolen crystals", recruitBrink); var reviveCreature2 = new PuzzleGoal("Revive creature", "Flashlight", distractBrink); var openPyramid = new PuzzleGoal("Open pyramid", "Crystal", reviveCreature2); var openDoor = new PuzzleGoal("Open door", "Access door", openPyramid); var killGuard2 = new PuzzleGoal("Kill guard", "Access door", openDoor); var moveSlab = new PuzzleGoal("Move slab", "Crystal", killGuard2); var revealPassage = new PuzzleGoal("Reveal passage", "", moveSlab); var mapPanel = new PuzzleGoal("Map panel", "Discover secret under tomb", moveSlab); var activateLightBridge2 = new PuzzleGoal("Activate light bridge", "Light bridge", completeEnergyLines); var turnOnLights = new PuzzleGoal("Turn on lights", "Light source under earth", revealPassage); var openShutter = new PuzzleGoal("Open shutter", "Let light through", revealPassage); var alignMoons = new PuzzleGoal("Align moons", "Light slab", moveSlab); var accessMapSpire1 = new PuzzleGoal("", "Access map spire", mapPanel, hidden: true); var accessMapSpire2 = new PuzzleGoal("", "Access map spire", activateLightBridge2, hidden: true); var openMishapedDoor = new PuzzleGoal("Open mishaped door", "", new List <PuzzleGoal> { accessMapSpire1, accessMapSpire2 }); var fixOpenDoor1 = new PuzzleGoal("", "Sceptres", alignMoons, hidden: true); var fixOpenDoor2 = new PuzzleGoal("", "Plate", collectFourPlates, hidden: true); var fixOpenDoor3 = new PuzzleGoal("", "Green rod", openMishapedDoor, hidden: true); var fixOpenDoor = new PuzzleGoal("Fix/Open door", "", new List <PuzzleGoal> { fixOpenDoor1, fixOpenDoor2, fixOpenDoor3 }); var findRatsLair = new PuzzleGoal("Find rat's lair", "Door piece", fixOpenDoor); var bugRat = new PuzzleGoal("Bug rat", "Alien device", findRatsLair); var fashionTrap = new PuzzleGoal("Fashion trap", "Rat", bugRat); var activateLightBridge3 = new PuzzleGoal("Activate light bridge", "Light bridge", completeEnergyLines); var discoverChamber = new PuzzleGoal("Discover chamber", "", new List <PuzzleGoal> { turnOnLights, openShutter }); var digOutPlate = new PuzzleGoal("Dig out plate", "", discoverChamber); var shovel = new PuzzleGoal("Shovel", "Shovel", digOutPlate, hidden: true); var accessLightBridge = new PuzzleGoal("Access light bridge", "Access light bridge", activateLightBridge2, hidden: true); var accessTombSpire = new PuzzleGoal("Access tomb spire", "", new List <PuzzleGoal> { shovel, accessLightBridge }); var openStarDoor = new PuzzleGoal("Open Star door", "Access tram", accessTombSpire); var energiseCrystals = new PuzzleGoal("Energise crystals", "Power tram", accessTombSpire); var passAirlock = new PuzzleGoal("Pass airlock", "Access command centre", energiseCrystals); var openReturnPath = new PuzzleGoal("Open return path"); var jumpGap1 = new PuzzleGoal("", "Blue rod", energiseCrystals, hidden: true); var jumpGap2 = new PuzzleGoal("", "Rod", openShutter, hidden: true); var jumpGap3 = new PuzzleGoal("", "Shovel", openReturnPath, hidden: true); var jumpGap4 = new PuzzleGoal("", "Panel cover", fixOpenDoor, hidden: true); var jumpGap5 = new PuzzleGoal("", "Access cave", findRatsLair, hidden: true); var jumpGap6 = new PuzzleGoal("", "Trap parts", fashionTrap, hidden: true); var jumpGap7 = new PuzzleGoal("", "Access lightbridge", activateLightBridge3, hidden: true); var jumpGap = new PuzzleGoal("Jump gap", "", new List <PuzzleGoal> { jumpGap1, jumpGap2, jumpGap3, jumpGap4, jumpGap5, jumpGap6, jumpGap7 }); var openDiamondDoor = new PuzzleGoal("Open diamond door", "Access planetarium spire", jumpGap); var orangeRod = new PuzzleGoal("", "Orange rod", openDiamondDoor, hidden: true); var plate2 = new PuzzleGoal("", "Plate", collectFourPlates, hidden: true); var killMonsterToAccessWater = new PuzzleGoal("Kill monster to access water", "", new List <PuzzleGoal> { orangeRod, plate2 }); var reviveBoobyTrapTurtle = new PuzzleGoal("Revive/boobytrap turtle", "Boobytrapped turtle", killMonsterToAccessWater); var openWeakenedDoor = new PuzzleGoal("Open weakened door", "Canister", reviveBoobyTrapTurtle); var reviveBrink = new PuzzleGoal("Revive Brink", "", openWeakenedDoor); var activateLightBridge4 = new PuzzleGoal("Activate light bridge", "Light bridge", completeEnergyLines); var openTriangleDoor1 = new PuzzleGoal("", "Red rod", openStarDoor, hidden: true); var openTriangleDoor2 = new PuzzleGoal("", "Red rod", mapPanel, hidden: true); var openTriangleDoor3 = new PuzzleGoal("", "Glowing crystals", reviveBrink, hidden: true); var openTriangleDoor4 = new PuzzleGoal("", "Fossil", reviveBoobyTrapTurtle, hidden: true); var openTriangleDoor5 = new PuzzleGoal("", "Access museum spire", activateLightBridge4, hidden: true); var openTriangleDoor = new PuzzleGoal("Jump gap", "Panel cover", new List <PuzzleGoal> { openTriangleDoor1, openTriangleDoor2, openTriangleDoor3, openTriangleDoor4, openTriangleDoor5 }); var powerMishapedDoorPanel = new PuzzleGoal("Power mishaped door panel", "Powered door", openMishapedDoor); var restorePower1 = new PuzzleGoal("", "Power doors", openTriangleDoor, hidden: true); var restorePower2 = new PuzzleGoal("", "Revealed power line", powerMishapedDoorPanel, hidden: true); var restorePower = new PuzzleGoal("Restore Power", "", new List <PuzzleGoal> { restorePower1, restorePower2 }); var removeDoorPanel = new PuzzleGoal("Remove door panel", "Broken controls", powerMishapedDoorPanel); var plate1 = new PuzzleGoal("Plate", "Plate", collectFourPlates, hidden: true); var blueCrystal = new PuzzleGoal("Blue crystal", "Blue crystal", turnOnLights, hidden: true); var accessTunnel = new PuzzleGoal("Access tunnel", "Access tunnel", passAirlock, hidden: true); var purpleRod = new PuzzleGoal("Purple rod", "Purple rod", openTriangleDoor, hidden: true); var accessPowerSource = new PuzzleGoal("Access power source", "Access power source", restorePower, hidden: true); var accessNexus = new PuzzleGoal("Access nexus", "Access nexus", removeDoorPanel, hidden: true); var findNexus = new PuzzleGoal("Find Nexus", "", new List <PuzzleGoal> { plate1, blueCrystal, accessTunnel, purpleRod, accessPowerSource, accessNexus }); var goldRod = new PuzzleGoal("Gold rod", "Gold rod", openPyramid, hidden: true); var goldEngravedRod = new PuzzleGoal("Gold engraved rod", "Gold engraved rod", openDoor, hidden: true); var hole = new PuzzleGoal("Hole", "Hole", findNexus, hidden: true); var wire = new PuzzleGoal("Wire", "Wire", powerMishapedDoorPanel, hidden: true); var pullWire = new PuzzleGoal("Pull wire", "", new List <PuzzleGoal> { goldRod, goldEngravedRod, hole, wire }); var findSmallMound = new PuzzleGoal("Find small mound", "Bracelet", bugRat); var tusk = new PuzzleGoal("Tusk", "Tusk", removeDoorPanel, hidden: true); var jawBone = new PuzzleGoal("Jawbone", "Jawbone", freeBrink, hidden: true); var digGrave = new PuzzleGoal("Dig grave", "", new List <PuzzleGoal> { tusk, jawBone }); var accessWreck = new PuzzleGoal("Access wreck", "Access wreck", pullWire, hidden: true); var alienDevice = new PuzzleGoal("Alien device", "Alien device", findSmallMound, hidden: true); var shovel2 = new PuzzleGoal("Shovel", "Shovel", digGrave, hidden: true); var travelToAlienPlanet = new PuzzleGoal("Travel to alien planet", "", new List <PuzzleGoal> { accessWreck, alienDevice, shovel2 }); var accessAsteroidInterior = new PuzzleGoal("Access asteroid interior", "Metal plates", travelToAlienPlanet); var plantBombAlpha = new PuzzleGoal("Plant bomb alpha", "", accessAsteroidInterior); var plantBombBeta = new PuzzleGoal("Plant bomb beta", "", accessAsteroidInterior); var releasePigA1 = new PuzzleGoal("", "Bomb", plantBombAlpha, hidden: true); var releasePigA2 = new PuzzleGoal("", "Digger", plantBombAlpha, hidden: true); var releasePigA3 = new PuzzleGoal("", "Arming key", plantBombAlpha, hidden: true); var releasePigB1 = new PuzzleGoal("", "Bomb", plantBombBeta, hidden: true); var releasePigB2 = new PuzzleGoal("", "Shovel", plantBombBeta, hidden: true); var releasePigB3 = new PuzzleGoal("", "Arming key", plantBombBeta, hidden: true); var releasePig = new PuzzleGoal("Release pig", "", new List <PuzzleGoal> { releasePigA1, releasePigA2, releasePigA3, releasePigB1, releasePigB2, releasePigB3 }); var theDigBegins = new PuzzleGoal("The Dig begins", "", releasePig); var start = new PuzzleStart(theDigBegins); var container = GraphContainer.Create(); var graph = container.CreateGraph(start); graph.Position(); graph.Rename(); graph.Sort(); graph.Swap(maxIterations: 10); graph.Sort(direction: -1); graph.DoCompressY(); graph.CompressX(); graph.CompressX(direction: -1); graph.Plot(); return(container); }