protected override void LoadContent() { this.spriteBatch = new SpriteBatch(GraphicsDevice); this.ninjaImage = Content.Load<Texture2D>("Ninja"); this.georgia = Content.Load<SpriteFont>("Georgia"); Cut cutImage = new Cut(); parts = cutImage.Split(ninjaImage, 100, 100); mainArea = new MainArea(parts); parts.Shuffle(); topBar = new TopBar(parts); this.puzzleLogic = new GameLogic(); this.pixel = Content.Load<Texture2D>("Pixel"); }