Пример #1
0
        private void NewServer_Click(object sender, EventArgs e)
        {
            _otherGuiOpen = true;
            Hide();

            var f = new AddServer();

            f.ShowDialog();

            Show();
            _otherGuiOpen = false;
            LoadServers();
        }
Пример #2
0
        private void CloneServer_Click(object sender, EventArgs e)
        {
            var server = Loading.Servers.RegisteredServers.Find(k => k.Name == _selectedServer);

            if (server == null)
            {
                return;
            }

            _otherGuiOpen = true;
            Hide();

            var f = new AddServer(server.Folder);

            f.ShowDialog();

            GameConfiguration.Clone(server.Name, f.ServerName.Text);

            Show();
            _otherGuiOpen = false;
            LoadServers();
        }